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06/03/2007 7:06 PM

So I've been wondering if anyone would want to join in an RP I'm planning to create, based around my character Garrum (check the character bio thread in The Training Grounds if you want to know more about him).

It'll start off simple, I'll post all the information I have in here, and I guess from there, we'll see who wants to join, eh?


It's also going to be quite open-ended. I will have set events I want to happen, but anything in between, and maybe even the ending are free to be molded not by only me, but by everyone else who partakes in this RP.

So, *takes a deep breath* Here goes!


The year 603 in the world of Aregium.

For a picture of Aregium, visit this site:


The continents

Jilom - About 80% Human, 15% Elf, 3% Kemono, 2% Other. Jilom is mainly human, and sports a wasteland near its northern peaks and a dense forest near the south. The large cape on the north-eastern side is sparsely populated, and somewhat cut off because of the hard travel through the wasteland. It has only one Warp Gate; in Meren, the capital. Not even Echi, the center of trade, has a Warp Gate. Covered in many roads, from the trade roads, to travel roads, to small carriage-worn roads scattered all over.

Endervorr - About 20% Human, 40% Elf, 30% Kemono, 10% Other. Endervorr is the more racially diverse of the two, and has a larger center of trade, Ahmus. It has two widely used Warp Gates, one at Ahmus and another at Yarshe, its capital. It has many ruins scattered about, since it is closer to Illithien; it is rumored that the elves came here first and built ruins and glyphs to facilitate travel; however, many are hidden and unused. Endervorr consists mainly of plains; but the Great Plains that take up the southern half are more flat, and better for farming; while the northern plains are hilly and provide cavers and hiding spots for the Gates.

Both continents are about the same in technology; which is comparable to that of our regular fantasy era (about Medieval times? Maybe a little more advanced.)

The Islands

Illithien - Home to the elves, the two islands are essentially giant mountains, with small valleys and forests littered around them. In the center of both mountains are ancient glyph chambers; to facilitate warping between the islands, and other islands of the world.

Aeria - Aeria is only reachable by sky; but that is simply because the waters around it are in a constant state of tumble and whirpool. It consists of four islands, each one housing different aerial kemono. From north to south, they are the Crows, the Ravens, the Wyrms, and the Herons. They have built their cities and villages in the treetops, and thus their landscape is much like a giant forest all around; with normal trees twice their regular size because of the small usage of ground space.

Heyir Streit - Home to all kemono, Heyir Streit was at first simple islands connected by sand bars that arose during low tides. Many islands also house other races, but since the islands are to small, the races don't have much to propagate with. Now, they also sport Warp Glyphs, and are a center of trade, as well as being the only way, by ground, to go from Jilom to Endervorr (only during low tides, as sand bars are then visible and tangible).

Anilan Isle - Once larger, Anilan Isle is slowly sinking into the waters. The resulting tidal waves have destroyed much of nearby Jilom; and has now turned part of Jilom into a desolate, barren, wasteland. Anilan Isle, however, sports the worlds largest compendium of knowledge; Anilan Library. Currently, many scholars are transporting books from Anilan to all over, to preserve the knowledge. Also sports Warp Glyphs for access to other islands.

Meinos Cluster - The cluster of islands where the minotaurs live. Not many are living at the moment; but if one were to go there, one would find a vast plain of hills, and each hill having a door; an entrance into the underground mines and metalworks of the minotaurs. There are only two Warp Glyphs on the isles, and no one is sure which ones have them.

Biraz and Yazir - Twin volcanic isles, each with the exact same landscape. However, Biraz is home to more Fire Sprites than Yazir. Both have Warp Glyphs located in deep chambers of the volcanoes. The lava here is also shipped to the Meinos Cluster for metalworking, as it exhibits odd qualities of being able to be held without fear of burning while in solid form, but exudes an extremely high degree of heat in solid form.

Jarmis Isle - Home to Werebeasts and the Demonlings. Jarmis Isle is in a constant state of fighting; but not war. Their rule is that only the strongest, most cunning, and most knowledgeable is fit to rule. Therefore, every year, there is a sort of contest held; for all of Aregium to participate. The winner is titled ruler of Jarmis, and defends his or her crown the following year. Also has Warp Glyphs.

Races of Aregium

Humans - Typical, meaty, menfolk. Womenfolk too. Healers, laborers, scholars. They can do just about anything they really put their mind to. They're not very attuned to much, but with training and diligence, they can be extremely potent or knowledgeable in their fields. Live to about 100 approximately. Very good with technology; although what technology is at this time, isn't very advanced. They did, however, create the warp glyph system using the elves' ancient chambers, and facilitated quick warps between select islands.

Elves - Not your typical tall, pointy eared, majick users or arrow shooters. Their only difference is that they're born with a crystal in their forehead, and are actually the same height and build of men. The crystal, however, gives them a sort of enhanced resistance to majick. Thus, many elves stray down the path of majician, or hunter; since they can deal with any majick with ease. There have been, however, warrior-like elves, as well. Longest living race; known to live for an approximation of five thousand years. They grow at a normal human's rate until they are anywhere from 18-35 years old. Then aging stops. Their crystal also reflects their age. The brighter it is, the younger they are. Eventually, all crystals go black, and the elves start to age again; albeit it slowly. However, when the crystals are black, they have the most effect. The crystals go grey when they die.

Kemono - Beastmen. They have the ability to transform into certain animals at any point in time. Wolves, Tigers, Lions, Ravens, Crows, and Bears are the most common; though there are many other ones out there. Wyrms used to be common, but are now being hunted out of existence. Known to be more human-like and can blend easier with humans. Also quite long lived, but lifespan varies with race. Wolves and Bears live the shortest, about 2000 years, whereas Wyrms can grow as old as 8000 years old. That isn't to say that Bears can't live 4000 years, or a Wyrm might die of old age at 5000 years old.

Werebeasts - The result of a majician's attempt at becoming Kemono, gone wrong. Werebeasts are like kemono in the fact that they can change into a more feral-like form; but they retain their human form. Thus, one would be a werebeast, but stand on two legs. Just have the strength, body, and appearance of their respective beast. Also known to have more feral urges than the kemono. They are also born with a crystal in their forehead, thus giving them a certain resistance to some majicks; however the crystal's colour never changes.

Sprites - Much smaller people, the sprites are quite common; but most tribes are difficult to locate. Each tribe of Spritelings are attuned to a certain element. The wind sprites, for example, live in the clouds. The water sprites live in the sea, or close to it. Based on their element, they can also use respective majick attuned to that element, and receive boosts of strength when they are near their own element of kind. They can vary in appearance as well. Water sprites may look like mermaids, or even be actual dolphins, or may just be human-like in their appearance, just miniature. It has never been reported to see a sprite over three feet tall.

Demonlings - Not quite demons, per se, but they do have qualities of demons. They have the odder skin tones; red, orange, some even blue or green. They exhibit qualities much like a human; they look the same as a human in every aspect but their colours. They can also sport other distinctions, like horns, tusks, or tails. They're adept with any majick except healing, and though they don't sport crystals like the elves, they do have a resistance to majick. However, they tend to age at an odd pace. One year they might not age, the next two years they might leap from an apperance of 5, to 16. Somehow, they end up living to about 3000 years old, before their body gives up on them.

Other races - Few sightings of other races have been reported; but there are a few races that are notable. One are the minotaurs, friendly and tall, and great smithers. They live on a cluster of islands.

Majick compendium

Cantatio - Majick that requires incantations. Divided into many schools, such as Healing, Destruction, Enchantment, Protection, Bolstering. Also practiced in many languages, from different dialects, to different languages altogether. Cannot directly change surroundings.

Mentis - Majick that is thought of. More spontaneous, and usually also more flexible. The user can bend their surroundings to change. For example, if one is standing in a cave, a Mentis expert could will the stalactites and stalagmites to grow or shrink depending on their situation. It is usually weaker than Cantatio strength-wise; but with usability, it can be quicker on the get-go.

Sprite Majick - Majick that only sprites use based on their element. A mix of Cantatio and Mentis, and more deadly if the sprite is near their home element. Exhibits weakness in elements that would obviously be contrary to their own. For example, Water Sprites would not do well in a volcano, or near a desert; but then Fire Sprites will not do good near water, or snow.

Beast Majick - More feral and savage, Beast Mages have also been called GeoMantras. Their majick is much like Mentis in that it relies on what their surroundings are; but is only usable by Kemono and Werebeasts. They also consider "Nature" their element. In the forest, one may use the peace and serenity to enhance healing; where as near a mountain, one could call upon the metals and rock to become shields, or bolster their garments to become stronger.

Glyphus - Majick that uses inscribed glyphs. Since all Glyphus creates doors to other places, this is used a lot for warping, travel, or summoning. The larger the Glyph, the more energy required to activate it, and the more time. One can activate a glyph just by touching it and summoning their majick as needed.

Summoning - A mix of both Cantatio and Mentis, Summoning majicks do just that; summon other-worldy beasts and entities. Although, summons are generally weaker than Glyphus summons; since they are generally faster to summon and do not require the drawing of a glyph.


Will update more when needed.

06/04/2007 4:38 AM

*Forgot plot outline*

Hm... I could post what was to be my introductory post... Nah. I'll just reduce it.

Plot Outline:

Jilom, for some reason, has suddenly started to mass hunt, kill, or capture Wyrms, with no explanation given. Aeria will soon be taken, and the Wyrm number is dwindling. Few have escaped so far; some enter Endervorr by intruding on its airspace. Others fly to other islands, seeking refuge. Some even try to blend in Jilom; not transforming, keeping their features hidden.

The Wyrm have no reason to be attacked, nor do they want to fight back, in case of further provocation. What are they to do? What is Garrum to do? An exile from his country, he is unable to return and help them; but he cannot sit idly by.

And so Garrum goes to find answers. Seek help. Do what he can. Unlike the other Wyrms who are taking this passively, he is not accepting of this fate. There must be some way to save them.

06/04/2007 8:19 AM

Interesting, i just skim and skamed it so ill have to read it in depth, but i think ill join.

06/04/2007 12:04 PM

ok i read the whole thing in depth now. I and i want to join. I wanna be a Kemono, of course i shall be customizing it once i get a character sheet.

06/04/2007 1:09 PM

Hooray! ^^. Another name to put on the list of victims... er...


06/04/2007 1:11 PM

Cool, can you put out a character sheet. I want to get this show on the road.

06/04/2007 5:24 PM

I don't really believe in character sheets, because I feel it's up to the creator to reveal how much or how little of their character they want. But I guess I should make one, just because. I'll keep it simple, add categories or even remove some as you wish.

Physical Description: (Eyes, Hair, Skin, Clothes, Accessories, Weapons, Anything you can SEE)
Majick user? (Please, keep things balanced) If so, what kind?

06/04/2007 9:14 PM

wow this sounds intresting. count me in. i think i'll post a character to

name: mesuko
race: human
age: 25
gender: male

physical des.: brown eyes/hair, tan skin, has on brown leather vest over a long, thick white shirt, also wears brown pants with stitches in them and a pair of sandles, he has a golden necklace with the shape of a circle of throns with to triangles comeing out of the sides and a third triangle in the middle with a square around the whole piece, he has a longsword and a small knife that has a few carved in markings, on the left side of his face he has a scar along he face starting below his eyelid and curves around his mouth and ends below his lip.)

majick user: yes, mentis ( not a fully learned skill but has an ability to use it. )

background: mesuko was a lad that lived on the streets for most of his life. He always had the ability to do things with his will but it was hard to control. However one day as a stranger passed he acidentaly used his ability to throw another kid across the street. When the man noticed this he took mesuko in to train him to be a warrior. He also taught mesuko how to control his power more but sometimes he couldn't hold it in and it had grown to an amazing level of strength. He journyed with his mentor to many places and had been a mercenary for awhile. He gained his scar from a large battle he was in with other members of a guild that hired him for a difficult job that led them into a large encampment to save a few kidnapped women from a army of kemono bandits. One had come up behind him in the heat of battle and caught him a good slash across his face. He could've used his mind to heal it but he decided to keep it as a token of a job well done.
He was normally a man of jilom but when they started a mass genocide for no reason he sided with aeria and is known to do mercenary work for guilds against jilom and also occasionally goes with a gang known as the immortal warriors who he gets information from on jilom actions and movements. He rarely uses his powers but recently has been bothered by a shadowy figure about his powers.

so good enough??

06/05/2007 7:29 AM

Quick question: Can Kemono ONLY turn into 1 animal, or can they turn into multiple. Also can they be in human form?

06/05/2007 4:28 PM

@ Darthwedge: Only one animal. You'll have to choose. They also have a human form. Hence the fact that I said they can blend in with humans better; but they still have animal-like features. So a Kemono isn't going to be fully human; one could have cat-like ears, a tail, scales, some markings on their face, etc.

@ Raikoh: Um... I have a few nitpicks about your background. The character is good, I just need some clearing up.

How can he side with Aeria, if he's never been there? They're kind of secluded; if you take into consideration the fact that they're only reachable by air (unless your character can somehow fly... which might overpower him). Or is he just sympathetically trying to help them without actually making any contacts? That could work.

Also, even though it's mass known about the genocide, it's not exactly easy to turn against one's country. It should be assumed that anyone trying to stop the genocide would be killed (Otherwise, that kind of government wouldn't be very good at what they do), so those guilds would have to work underground, and be very secretive.

Who's this "Shadowy Figure"? Name? Any details on him? Will he be explained within the story?

And one final nitpick. Why does he sound like Batman? XD.

06/05/2007 5:54 PM

ok first

How can he side with Aeria, if he's never been there? They're kind of secluded; if you take into consideration the fact that they're only reachable by air (unless your character can somehow fly... which might overpower him). Or is he just sympathetically trying to help them without actually making any contacts? That could work.

the latter of the two

Who's this "Shadowy Figure"? Name? Any details on him? Will he be explained within the story?

yes he'll be explained later on. no name since he is just a shadowy figure so far. i might make him some other race that hasn't been well known of. or just some big evil badass muther!#*@#$. i dont know yet. but i like doing that with characters.

And one final nitpick. Why does he sound like Batman? XD.

i have no idea. that does seem weird how you got batman out of that.

06/05/2007 6:54 PM

Name: Parth Bolder

Race: Kemono (Turns into a Gray wolf)

Age: 953

Gender: Male

Physical Description: He turns into a gray wolf and when that happens, has gray fur. When he is in Human form, he has gray hair on his head, he also has a gray tail. When in human form he wears light clothes that permit him to run fast. His human weapon is a gladius which is a short sword. Whether he is wolf or human form, he always wears an emerald pendant around his neck with an enscription he has yet to decipher. In both forms, he wears his backpack with personal belongings in it.

Majick user: Yes, created his own form. It is a combination of Mentis with Beast Majick.


Parth was born on Endervorr somewhere near Ahmus. His parents were killed when he was born and all that was left behind was a Emerald pendant that described who Parth was. It is a emerald in the center of a golden amulet, the gold has inscriptions in a differn't language. Parth was taken in by a human family that eventually died of old age. Parth spent the rest of his life wandering, making friends, making enemys, and looking for the answer.

The bio is short because i cant think right now

06/06/2007 1:42 PM

Created his own Majick? Hrm... that might be a little tricky. We'll see how that works out.

Other than that, everything seems to be in check.

06/06/2007 1:43 PM

No, he didn't create it. He just combined differn't types of majick to fit his preferance. In this case Mentis and Beast.

06/07/2007 4:13 AM

Beast already has Mentis in it... but oh well.

06/07/2007 7:11 AM

i have a question, in the other races bit can you use races from other places, for example the Wood Elves of Warhammer or the Night elevs of warcraft or even the istari of LOTR?

06/07/2007 7:58 AM

Beast already has Mentis in it... but oh well.

Oh, oh well then, i am a beast mage then

06/07/2007 6:56 PM

And one final nitpick. Why does he sound like Batman? XD.

i have no idea. that does seem weird how you got batman out of that.

ahh and to justify my character will sound alot like fei fong wong from xenogears (great ps1 rpg) but that'll happen once the story goes on for awhile.

06/08/2007 1:08 PM

@ Mablung: Of course, Aregium is designed to let any race come into play, as long as they are in a fantasy setting. However, just don't say

Race: Night Elf from World of Warcraft

Because this isn't WoW. It's a different universe. Just say Night Elf. Though I'm fairly sure I had Elf as a major race in this universe, so you could just have a different sort of Elf if you'd like.

@ Darthwedge: That's fine. Just realize that Beast Magic is neither as strong as Cantatio or as widely usable as Mentis. It still has its power and it varies from place to place, it's just that it was never meant to be as powerful.

@ Raikoh: Hrm, I did play Xenogears (But that was a long time ago) and so I don't remember anything about it; but just RP and we'll see.

06/08/2007 9:43 PM

i loved the game xenogears. i only have to beat whats his name in it. uhhh zeus. the final boss. at least i hope he's the final boss. but then again i gotta kill the person who possessed ally. but i would have to kill ally to do that. how is that game supposed to end then without a crappy ending? oh well i enjoy it as it lasts.
so are we waiting for more people or are you going to post the thread soon?

06/09/2007 8:09 PM

Well I dunno. I think Mablung wanted to join, so if he says he does, we'll wait until he posts a character sheet. If he doesn't want to join, then we can start and leave it open for recruitments.

Hm, I'm still new to this forum system, though. Where am I supposed to post the thread?

06/10/2007 4:58 AM

You go to the General Roleplaying board.

06/10/2007 7:42 PM

That's what I'd thought.

Though, I have exams in a couple weeks, so I might have to postpone the RP a little until they pass over.

06/11/2007 2:19 AM

A couple of weeks? We'll be done all of school in less than 2 weeks. Shame on you for not having started studying.


Oh and I don't think I'll be joining this one. I wanna see Keiji at work so expect some comments and whatnot from me once this thing gets on a role

06/12/2007 10:50 PM

Mmm...interesting. I think I might like to try, I'll see how it goes. I'm only going to be able to do this over the summer, though, as I have school otherwise.

06/12/2007 10:57 PM

Could I play as a Demonling, using both Glyphus and...er, Cantatia, was it? I'd like to play a NE character, if that'll fit within the context of your game...

06/13/2007 4:17 AM

NE? I'm not used to terms like that... Neutral Evil?

You can be whoever you want, I don't put too many restrictions on things.

06/13/2007 7:28 PM

can we please get this on with? i've been waiting for too long !!!!!!

06/15/2007 8:12 PM

Sorry, been busy. After this week though, it should clear up. I'll start it now, I guess. I just don't know how much time I can commit to it right now.

06/15/2007 8:35 PM

I'll start it now, I guess. I just don't know how much time I can commit to it right now.

I wanna tell you to wait simply because not everyone has made there character sheets. I know you wanna see what these characters are and know the most you can about them to (for lack of a better word) better present them, besides with this much enthusiasm and "Freedom" your gonna wanna watch it just incase you have to yank the leash.

You don't wanna come back in 2 days and almost have a heart attack when you see 10 posts that lead away from your objective

06/16/2007 1:22 PM

Actually, Recko, I wouldn't mind if there's 10000 posts that lead away from my objective. That's the thing about RP'ing, you have to adapt to anything. So bleh. :P.

06/18/2007 9:33 PM



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