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04/12/2006 10:32 AM
Another game concept:
"Welcome to Space 2257.
This thread is where you create your very own Species, designe your very own Culture and Tech level, then seek to creat a empire.
You, as the player, will act as the central force behind your species and can interact with the other players in almost any fashion.(Think of this as a spin off of Earth 2005, but with a twist and in the future.)
Whether you post as a impersonal report on what your empire is doing, or go further in depth and create multiple Personas which you act from is entirley up to you.
Each real time day is a week game time.
The Empire Sheet is as follows below.
Each player should keep it reasonable.
Goverment type(Ex: is it a democracy? multiple clans?):
Species Name(May not pick a race already in play without permission):
Home World Decription:
You may have a second and third world, but any more then that and your abilitie to defend your empire will diminish.
You start with rudimentary Technology and gives you access to FTL-travel(Slow), and projectile based weapons(or just as powerfull energy equivalents). slightly more advanced then modern day, basic armor, slightly advanced medical and engineering tech.
You may select one piece of Technology that you and only you may have (Keep it fair, and slap on a drawback if it could be powerfull, also/or make it uncommon). A good example would be transporters, but maybe they are short range and slow to energise?
You may also Pick a particular field that your race is good at(Like Medical, or FTL Travel, or Weaponry, the possablilitys are endless.). Then pick three other fields that you are better then average at.
Last but not least include how your FTL travel works(Just for zest, maybe creates a wormhole?).
Secondary Field 1:
Secondary Field 2:
Secondary Field 3:
Also keep in mind that you will only start out with a _SMALL_ Millitary, so for example a large capital ship, three Cruisers and maybe a dozen or so smaller craft. Same goes for ground troops(Of course you will most likley change that in the future, hehe).
Have Fun and keep it fun. If you suffer a drawback, relax. Just a Game.
And no power playing, God moding or any other such nonsense please."
04/12/2006 11:23 AM
Also, a point system will be instituted. I know this will be against the rules of ffrp, but its much easier to play when there is a point system. Without one, people end up starting real well, but people fear attacking each other during midgame because they don't know whether or not they'll succeed.
Everyone starts out with 2000 points. capital ships are around 500, cruisers 200, crafts = 2-10. base stations are around 700. Researching a new technology typically costs 1000 points.
point gaining (growing) will depend on your taking over other people's worlds, resources, recycling wreckage, etc. your race status will also determine your point gaining rate as well as the planets and planet types you have.
Whether you win a battle is determined by how well you rp your characters, your ships (weaponry propulsion, defense grids) and such...
Also, players will be placed onto a galactic map (randomly). Once you die, you have to start over and hope to god no one kills you again.
If you're interested, please let me know. I'll start one up immediately.
04/12/2006 11:25 AM
oh, and of course, they'll be alliances and such. production costs will be lowered depending on your technology and race status.
The RPG Consortium - http://www.rpgconsortium.com