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Forums > RP Ideas Interest Query > Dead City or Orc Empire.

Ravenot
03/18/2006 1:46 PM

I'm still kind of getting the hang of things around here, but I think after a while I might want to start my own little RP game up after i've settled in a bit. It's definately not going to be any time immediately soon, but should this get going I'd like to know which of my world ideas would be most appealing for the players here to try out, should anyone wish to participate. Once I get a good idea of which direction to go i'll concentrate on fleshing out that particular setting for the future game. (Hopefully)

[b]Dead City[/b]

My first idea is a setting within "The City of the Dead". The fantasy setting revolves around the basis of Undead actually rising to a point of collectively gathering into an organized society with their own culture and beleifs. I want it to feel gritty and dark, but not angsty and emo like Vampire: the Masqurade.

There would be an intermingling of both living and undead, with some acceptance and some segregation. The undead would obviously be the dominate authority with a code of conduct. The living are viewed in a broad range, from some bieng equals to others as servants, with a thriving slave trade among them. I think a close example of this would be the early 30's and 40's color barrier in the U.S. as a parallel.

[b]Orc Empire[/b]

My second idea is one i've been mulling about in my brain for quite some time but have never taken it down to detail. The idea is based on a standard fantasy setting, but on the idea that technology has actually been developed and advanced away from standard sword and shield. The idea is very similar to Arcanum or Final Fantasy in a way. Mechanical transports, rudimentary projectile weapons, steam power, ect. The technologies have actually evolved differently between the different races as well, with certain races having developed a more "Magitek" fusion of magic and technology, while others may be more "Steampunk" with cobbled together cogs, gears, iron, and steam.

Set in this world is an Evil Empire, an almost nazi-esque organization of the Orc race who have twisted these new technologies to their own purpose and forged a strong empire. Orcs are no longer as tribal, but more militaristic and cruel, with strict organization and savage goals of the genocide of select races and an iron grip on a vast empire.

I'm actually still not even set on the Orcs bieng the antagonists of the world setting. I've mulled about placing one of the other standard races in that role (Elves, Dwarves, ect.) or perhaps a substandard offshoot. (Drow, ect) It may be tweaked if/when I develop it out more and perhaps get more input on it.

Would anyone be interested in participating in a campaign set to one of these worlds, and if so which one? Should I get enough interest in either one of these ideas i'll set down to concentrating on developing and fleshing out that world more. These ideas are still pretty rough still anyways, so any feedback would be nice too.

Thanks guys!

Ravenot
03/24/2006 12:13 PM

Wow, not a single comment eh?

Well, I am a little dissapointed in my ideas not drawing any interest at all, but nobody has any feedback for them either? As I had stated these were rough ideas for campaigns I would like to run that i'd like to take the time to flesh out and are open for revision and criticism.

The RP side of the forums here just seems a little slow. Is there not too much interest in RP lately? I'm just trying to drum up a little bit of activity here. :)

Benjmn
03/24/2006 1:50 PM

I would join either of these. Or both, if you made both, though I must admit the Orc Empire sounds more interesting to me. But then for some reason I have always hated the idea of undeath. (maybe it had something to do with that childhood nightmare....) Also, I always wondered why in fantasy settings technology [b]never[/b] advances. I always chalked it up to people being too dependent upon magic. Anyway a thought I had on the Orcs. If they are like Orcs in most fantasy settings, meaning they breed like rabbits, and you do not want them to be the antagonists, they would have to have some fairly strict birth control policies, somewhat like the 2-child policy of the Soviets or the one child policy of communist China. In Tolkein at least, they only came out of their holes (of their own volition, not counting when a wizard like Sauron or Saruman pulled them out) when it got a little too crowded and they felt they had an advantage.

Flark
03/24/2006 1:58 PM

Try not to be too disheartened Ravenot, for every RP that is successful there are probably five or so others which never get off the ground. Ha, then there are the ones which die after just a few posts... And then there are the ones which you think are going really well, until suddenly, without any real warning, everyone disappears and leaves you talking to yourself...

Just to give you some feedback I'd have to say that personally I didn't really like those two themes, although I am being quite picky since I'm already involved in two other RP's.

Keep trying tho man. I can tell you've got what it takes to be a good GM, and in the future I'd definitely like to be involved in one of your RP's. :)

EDIT: Ha, look at that, by the time it took me to make that post you already have some interest!

[Edited by Flark on Friday, March 24, 2006 2:01 PM]

sillysica
03/25/2006 12:07 PM

Well, I can say that the Orc Empire didn't catch my attention as much as the Dead City one did. Just an opinion thought. I would join Dead City if that one ever got off the ground.

ogianres
03/28/2006 9:32 PM

That City of the Dead one caught my eye too. I'd be willing to join it.

(EDIT)
Actually, I'm gonna need a few questions answered on the subject first.

1. How many sentient races are there? Is it just humans/undead or does it include other races?

2. What is the technological advancements in this world?

3. Although I think it may be obvious, I think I should ask anyways. How were the undead created? Was it through scientific means or magical means? If magic, is the magic causing the undead to rise divine or not?

4. Are there any miscellaneous details we should know?

If any of those don't seem clear just tell me and I'll try to clarify.

[Edited by ogianres on Tuesday, March 28, 2006 9:42 PM]

Ravenot
03/28/2006 11:09 PM


Anyway a thought I had on the Orcs. If they are like Orcs in most fantasy settings, meaning they breed like rabbits, and you do not want them to be the antagonists, they would have to have some fairly strict birth control policies, somewhat like the 2-child policy of the Soviets or the one child policy of communist China


Orcs, whether the main antagonistic or not, are always a fairly aggressive race and prone to a high mortality rate due to constant fighting. This fighting does not always have to be against others, but is often civil disputes amongst themselves, which conveniently culls their own numbers and keeps them in check. Should they become the antagonists, it would be this trait that they overcome and unite to form a single, solid empire.


Just to give you some feedback I'd have to say that personally I didn't really like those two themes, although I am being quite picky since I'm already involved in two other RP's.


No worries Flark, I know RP is a lot like short stories... not everyone likes every book. Some people are Dragonlance fans while others prefer Anne McAffrey. It's all about your preference :)


That City of the Dead one caught my eye too. I'd be willing to join it.

(EDIT)
Actually, I'm gonna need a few questions answered on the subject first.

1. How many sentient races are there? Is it just humans/undead or does it include other races?

2. What is the technological advancements in this world?

3. Although I think it may be obvious, I think I should ask anyways. How were the undead created? Was it through scientific means or magical means? If magic, is the magic causing the undead to rise divine or not?

4. Are there any miscellaneous details we should know?

If any of those don't seem clear just tell me and I'll try to clarify.


Well, like i said the world isn't fully fleshed out and a lot is still bieng developed. I have several (about five or six) reference books on Undead specifically, along with a few on related topics. There was some sections in them that caught my eye about undead civilizations that caused me to want to build a campaign based around that concept.

To answer your questions:
Probably most if all the standard fantasy races will be included. It's quite possible I may narrow it down a bit though and base it more off of a historic fantasy.

Technology will be around the standard for fantasy settings, perhaps /slightly/ advanced engineering.

The origins of the undead will be part of the story, and will be something I will divulge as part of the storyline.

As for misc details, again, much is still being fleshed out and nothing fully set in stone yet. As of now it looks like Undead City is the scenario that has sparked the most interest so I will dig out my books and begin fleshing out the story for this one. I'll post more details later.

Dark_Elf57
03/30/2006 4:47 AM

If you need any help with Drow I would be more than glad to help you. Just PM me if you require my assistance.

sillysica
03/30/2006 8:40 PM

Nice thinking Ogrianes. I didn't think to ask questions. I really like the idea. Historical fantasy is a good idea. I would be into it.

Ravenot
03/30/2006 8:59 PM


If you need any help with Drow I would be more than glad to help you. Just PM me if you require my assistance.

Thank you for the offer. I'm still not 100% set on even if Drow will be included in the world or not, but if they are they most likely will play a large role. If I do decide on having them included I will definately drop you a line.

I've been piecing together a bit more of a solid background for the City of Dead campaign. I think I can now answer a few more of those questions to a better degree. Here's some information on the general world in which it will take place...

While the game will focus largely on the undead, the players will start play initially as a living race, although that may change during the game. If new players wish to join during the game once it's underway there will then be the option of joining play as one of the dead. At this time I am not going to divulge too much information on the Dead City itself, preferring to leave most of that to be discovered as the story presents itself.

The races:
Human
Clurichaun (Gnomes)
Luchryman (Halflings)
Domnann (Dwarves)
Firbolg (Giants)
Centaur

The world will be based largely on Irish Celtic folklore, with an added Norse flavor. While the world will be [b]largely[/b] centered on Irish Celtic folklore and history, it will be in no way 100% accurate to true Irish Celtic mythos. I am going to be taking creative liberty on many aspects to better mold it into the fantasy world.

Humans are the dominant race amongst the sentient races. Many human kingdoms and empires dot the lands, warring neighboring territories for riches or conquest, some few prospering under peaceful rule.

Clurichauns, also known as gnomes among the humans, are a race that is scattered all around the world, finding any niche to settle in and make their own way. They are generally very skilled workers and mechanics. Often they can be found tinkering on strange devices of their own invention. Generally solitary in nature, they can be found anywhere from a small loft in a large bustling city, to a wooden cottage carved into the side of a tree in the middle of the wilderness. Because of their habit to be solitary and adaptive, no gnomish kingdoms have been formed... however there still exist rumors of a great ancient hidden gnomish city. If one does exist, no gnome has ever spoke of it to outsiders.

Luchrymen, known also by the lesser name of Halflings, carve out small shires and villages across the rolling green hills in the countryside. They tend to avoid large cities, preferring to avoid complicated things and enjoy the slow, simple life. They are often distrustful of newcomers and change, but once befriended can be fiercely loyal.

The Fir Domnann, known by some as Dwarves, are a strong and prideful race. Sharing ancestral roots with the Firbolg, they descended into the earth and dug great halls and palaces under the earth. The heavy earth pressed in and shrank their statures, however their solid stamina and fierce hearts still remain. Skilled architects, miners, and craftsmen, their skills are sought after worldwide. Their vast strongholds span across entire mountain ranges and are difficult to travel to, and even harder to invade. They rarely mingle with other races and tend to keep to themselves, however the more merchant-minded or adventurous of them are often found around cities and villages of other races.

The Firbolg, descendants from the Sons of Mil, are a nomadic society of great men with deep spiritual roots. Towering over the other races, Firbolg stand around 8 feet tall with iron strength and tempers to match. Although considered barbaric by some, they have among the fiercest of warriors and are considered amongst the most skilled in naval prowess. Their nomadic villages dot the shores and northern reaches of the world.

The nomadic Centaurs are often found in the same villages as the Firbolg and share a kinship of sorts. They share a close connection with nature and the spirits and are very in tune with them. They count many shamen and druids among their ranks, and often commune with the Sidhe and fairy folk. Because of their close connection with nature, they are rather distrustful of large cities and avoid them when they can.

While magic permeates the lands, it is rare to find a practitioner of the art. While accepted in some cultures, many kingdoms hold strict rules regarding its use or have banned it altogether as a crime. Many who are ignorant in the ways of magic hold superstitions against it. Fear of magic and its superstitions stem from an ancient devastating armageddon spoke of in fearful hushed tones, called "The fire of Morfesa". The stories vary widely, but most tell the tale of a magical war among the races and the gods, and the destruction of an entire civilization. Tales of entire lands bieng sundered, whole empires slaughtered, magical fires burning the landscape, and gods walking the very earth.

Not lost altogether as a practice, it is still rare to find adequate teachers for the art. Most mages are secretive or live on the outskirts of society, while there are the rare few who blend into the cities.

Caelin
03/31/2006 1:25 PM

Hi Ravenot,

Apparantly you have already discovered a thread for your growing idea, thus far I like what I read. The races form a good variety and the background provides enough information.

Keep this going. ;) A little birdy already said to me that you were pretty good at this.

Tamachi
04/03/2006 11:48 AM


or perhaps a substandard offshoot. (Drow, ect)


*Works to hold back his three Drow characters from attacking Ravenot...*

Substandard? I'm just kiddin', and yes, I was a little bored when I typed that, lol, but anyways. I like both ideas, but I have just a little bit of input on each...

For the Orc Empire one, Drow would more than likely be a pretty good race to pick since they think that they are the superior race, and I could most certainly help you out with just about anything you want to know about them, as I'm sure Dark_Elf 57 cold as well. You would just have to work out several things like the dominant religion and a few other minor details based off of that...

Onto the other one, I like the idea but seeing as how I'm more based around playing stealthy characters and I don't see any one race that actually fits that role above average. Maybe you intended Halflings to be a more stealthy race, as they normally are, but since you didn't include that in the description you gave I wasn't sure...

Other than that I would be willing to join one or the other, or both posisbly, depending on how things are going. I'll definately be keeping an eye on it...

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