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Unbeliever
02/27/2007 1:57 PM

(From the interest thread, with an addition at the end)

The idea, in one line, is to RP the defense of a great medieval type city.

The setting will be a fictional medieval style world. Which is to say, there's no magic, no monsters (aside from people), and no dual scimitar wielding dark elves or plucky halflings. Just humans in all their forms.

The basic backstory would be that an invading force from an overzealous rogue country has invaded the small kingdom of Arinor, leaving a swath of destruction in their path. Now, with the country at their mercy, they've set their sights on the capitol city, the legendary Tarris Hold, marvelled for its seemingly un-siege-able design. We're talking soaring, layered walls with the general design of the streets meant less for convenience, but twisting and turning here and there to slow any aggressors.

Now, our characters would be among those in the city of Tarris Hold. Though no official news of the impending siege will reach them until the start of the RP, commonsense would dictate that everyone would have been expecting it for a good long time, so anyone that's in the city would be there of their own volition. The defense, as is characteristic of anything like this, will seem to be a doomed effort, as the defending forces will be vastly outnumbered by the attackers.

I'm looking to mostly focus on the dramatic aspects of how each character handles being in the situation, essentially trapped with what seems to be certain death staring them down. I'm not looking for too many big, brash heroes here who wantonly throw themselves into harm's way because they're the uber-warrior. I want to see some more realism than that.

Characters can run the gamut. City guard, officers, civilians, wanderers, maybe a prisoner. It's pretty well all wide open. My only restriction is that people signing up keep themselves to a position of relatively small authority, as I don't want everyone running around claiming that they're idea is gospel and every NPC does what they want, and viola! Problem solved! So, yeah... Maybe a leader of a single squad of soldiers. Maybe a wealthy noble, who really doesn't have any authority, but would like to think he/she does.

And I'm one of those people that likes the fact that being a GM leads to veto power. I'll make clear right from the start that I reserve the right to refuse any aspect of a character. If that should come up, though, I'll do what I can to work with someone to help their character better fit the scenario.

So, who's up to play medieval Alamo?
______________________________

When it comes to character sheets, I don't need all the details here. General appearance, reason for being in the city/role in the city, and bit of background will do. Interested to see what everyone comes up with while I work out some more details.

Setsuna
02/27/2007 4:58 PM

Name: Medri Baker

Age: 17

Gender: Female

Occupation: Street waif, more or less. She's the girl who manages to eek out a living, though no one is entirely sure what it is she does. The one who wanders aroudn the fringes of society, begging, stealing, doing odd jobs, what have you. Not a big enough baddie to have any respect among the baddies, and not a good enough person to have acceptance among most of the working class.

Apperance: Medium height, medium build, nothing that is too amazing about her. Just average. Not fat, not short, not tall, not skinny. Her hair is of an average auburn color, and her eyes are a mixture of darks, dark green, dark blue and hint of dark gray. Her skin is pale, underneath the dirt at least. Her clothing is not that elaborate, though she has a few outfits that will let her pretend. Most days she just wore an overly large dark tunic and a pair of dark gray leggings. Has scars over her body, though not too badly. More than most girls her age, but not usually visible unless she's wearing something overly revealing.

Reason for Staying: Where else is she gonna go?

Skills: Hand to hand fighting, and she has a kncack for getting out of tight situations..usually not unscatched, but alive.
If there is anythign I need to add, or take out, please tell me. ^^

Unbeliever
03/02/2007 6:41 PM

Quick update. I haven't forgotten this one, just working out some details.

CHANGES: Instead of everyone knowing the attack was coming, I've decided (at the suggestion of Damien) that the attack was known to be imminent, but most thought it would be some while down the line. Nobody expected it to come as soon as it does, and so it could interrupt a character's plans for escape.

Working on a detailed layout of the city now, along with some basic information about the country to help with character development for those interested.

Setsuna: Looks good. If you decide to make any changes before anything gets going, just let me know.

nfrat33
03/02/2007 7:25 PM

This sounds very interesting, can I join in? I'll hand in my character resume tomorrow, but now I have to go. I need rest for my meet tomorrow, so I'll be on around 4:00. Anyways I hope I can join.

Crix
03/03/2007 5:49 AM

I am very interested in this idea. This will be my first FFRP on rpgconsortium, but I was a member of another FFRP site for a long time, before it had to close for bandwidth costs.

Here is my character:

Name: Dante Mayler
Race: Human
Class: Theif
Alignment: Chaotic Good

Age: 19

Backstory: Child prodigy and heir of a neighboring kingdom, Dante barely escaped with his life during a violent political coup by an uncle, whos place in line for the throne was cut-off by Dante's birth. Through that twist of fate, Dante grew up a street urchin of tarris hold. While the guards think him a theif and a scoundrel, they have never caught him red handed, though they have arrested him on suspicion alone on numerous occasion. He leads a small band of others like him, most of them too young to swing a knife, let alone a sword, trying his best to help provide for them, and still manage to get a bite for himself. The poor townsfolk, as apposed to the guards, speak of him as a peasent hero, and know full well of the troup of little ones that his mischief provides for.

Personality: Dante is extremely intelligent, but his street-slang and theives cant betray his rough and tumble life. He is generous and kind to his peers, however, he has a chip on his shoulder for the rich, and athoritative figures, having seen what the worst of beaurocracy can be.

Description: Dante stands 6'3", with greyish blue eyes and short dirty-blonde hair. He wears a mixture of tattered studded leather and black sack-canvas pants, so outgrown they barely hang past his ankles. He is usually shoeless, but wears heavy brown leather boots in the rain and snow.

Skills: Dante knows the ins-outs-ups-downs and side-ways of Tarris Hold. He is quick, and slick, and amazingly good at dissapearing at the turn of an alley. What he lacks in wealth, he makes up with noble good looks, and a silver tongue. His aladdin-esque personality and charm, get him out of trouble even more often than his speed. He is fairly good with a dagger or knife, and improvisational fighting, but no match at all for a city guard or even a half-decently armed militia-man in a straight fight.

Damien
03/03/2007 6:29 PM

Edric Laconos
Age: 38

Appearance: At just under 6 feet, Edric is not a tall man. He is, however, in the normal physical condition expected of one that has been a warrior for many years. Edric's normally handsome face is broken along the left side by a severe scar, barely missing the edge of his eye. His eyes are a pale green, with hair a deep brown, bordering on black. Though generally clean-shaven, Edric's recently been lax, allowing a short, stubbly beard to grow in. He wears his dark hair to his shoulders, with the front twisted into braids in the Western style.

Background: Edric's past is of little consequence. Growing up in a typical merchant family, Edric took up a common profession - that of the mercenary - upon reaching the age of majority. He has fought in many areas, from the frozen wastes in the Far East to the deserts of the North where they say dragons live under the sands. Though well-paid for his services, Edric was also prone to the typical past-times of mercenaries; drinking and whoring. This has left him with little coin, and no estate or farm of his own. Already in his late 30's, Edric considers his prime well in the past. His exploits may not be known world-wide, but his name is known to many, which only serves to gall him when he considers that he has little left to offer over younger, fitter warriors.

Tarris Hold: When his company, in the employ of Arinor, was crushed at the Pillars of Kir by the invading force, Edric fled to Tarris Hold with a wounded comrade, who died of fever only two weeks later. Not desiring to fight any longer in a war not his own, Edric planned to leave Tarris Hold within the week. Now with the invading force suddenly on Tarris Hold's doorstep, Edric has found himself trapped, an unwilling participant in a war he just wants to get away from.

Personality: Edric is a hard man, often gruff and unpleasant but with a flair for leadership and command. His understanding of military tactics is exceptional, and his skill in personal combat is considered unrivaled, at least by those who know of him. His own feelings towards his age have, however, left him with some insecurity concerning his skill, as he fully expects to be bested at the last by a younger warrior. Having spent the better part of his life killing and whoring, Edric has little respect or time for women and for weak men. That being said, his personal code of honour would never allow him to abandon either in dire need.

Possessions: Arriving in Tarris Hold with only what he could carry, Edric has his horse, a small purse of coin that would carry him through a few more weeks, his sword and shield, and a saddlebag containing his armour, which he hasn't worn since arriving in the city. He also inherited his comrade's accoutrements on the latter's death, accoutrements which are much the same as Edric's own.


-------------------------------------------


I wrote more than I expected. . . sorry about that. I also took the liberty of adding in a bit of geography for the sake of completion. I can change anything there that doesn't jive with the geography you come up with when you've got it all settled.

[Edited by Damien on Saturday, March 3, 2007 6:30 PM]

Unbeliever
03/05/2007 1:22 PM


This sounds very interesting, can I join in?


Always interested to see what people can come up with, nfrat. Feel free.


Here is my character:


I like it, Crix. Definitely has some potential on my end. :P


I wrote more than I expected. . . sorry about that. I also took the liberty of adding in a bit of geography for the sake of completion. I can change anything there that doesn't jive with the geography you come up with when you've got it all settled.


No worries, man. Actually, I like the name. And I'd already been developing a place that it will fit well for. Good stuff.

I'll get details about Arinor, the neighboring lands, and the invaders up tonight or tomorrow. Then the in-depth Tarris Hold stuff should be up in another day or two.

Flark
03/05/2007 2:46 PM

Thomas De Carver (aka Black Tom)
Age: 47
Height: 6'4"
Build: Slim

Background:

Thomas De Carver is more commonly know as 'Black Tom' because of his black hair and dark complexion. Although denied by himself, it is strongly rumored that Black Tom was involved with a gang of marauders who plagued Tarris Hold and the surrounding villages for several years, almost 20 years ago. The marauder gang and their leader were eventually all captured and seemingly all brought to justice (executed). Several months after the last of the marauders were executed, Helen Mowbray, youngest daughter of Lord Isaac Mowbray, a respected but aging noble man within Tarris Hold introduced her family to her to her lover, the previously unknown Thomas De Carver.

Helen Mowbray was shunned by her disapproving father and finally cast aside by her noble family upon wedding Thomas. Regardless, the pair remained in Tarris Hold where Black Tom earned a reputation among common folk as a quiet, but decent man who was not afraid of an honest day's work. Gradually gaining trust, over the years he has worked countless different jobs, slowly working his way up from jobs little above that of a slave - to his present day job as a Tarris Hold Night Watchman.

Present:

Black Tom and his wife Helen are still happily married to this day, but have never bore any children. At the age of 47 the wiry looking Tom is still very fit and healthy, looking much the same as he did 20 years ago if not for a few wrinkles and gray hairs. The once beautiful Helen is not the sprightly figure of health she once was, though it is clear they are both still very much in love.

Possessions:

On extended duty due to fears of the imminent attack, Black Tom is dressed in the full garb and armed in accordance with the Tarris Hold Watch. (I'll fill this in later unless we agree on some kind of uniform).

Saisei
03/06/2007 6:34 AM

Hey, I wouldn't mind joining if there's room.

___________________________________________


Name: "Swift" Luran Savier

Age: 32

Appearance: Standing at just under 5'11'' and lithe of build, Luran wouldn't really be anyone's idea of an imposing figure. His hair tends to vary in length and style but currently he is wearing it fairly short, seemingly perpetually windswept back from his face. On his person her wears a studded leather cuirass inlaid with gold over a loose fitting white shirt. A belt or two dangles from his waist, criss-crossing over supple leathers and, on his feet, a pair of deer-skin boots.

Background: Luran was born on the lowest of low rungs in the port city of Luranii's Reach (Luran was named for the legendary founder of the city) in the deserts of the far North. His childhood was spent growing up at the Mouth of The Viper (so called for the shape the inlet took of the two pronged tongue of a snake) scrounging a living, as most children did, through pick-pocketing. This was where he picked up the monicker "Swift". At the age of 11 however, Luran's swiftness was not enough to save him from being arrested and put to work on a galley as a cabin boy.

Luran's teenage years were spent growing up on the seas on various ships doing this and that. It was on one such ship that he encountered pirates for the first time. Once more Luran found himself on a new ship, though this one far less wholesome than any he had previously resided on (and that was saying something).

And so it was here that Luran grew into the man he is today, and for this he finds himself in his unenviable situation.

Reason for staying in Tarris Hold:

Having escaped an attack gone awry, Luran found himself drifting on the open sea on a piece of the ship he had formerly been a resident of.
As fate would have it, he wound up being picked up by a fishing vessel outside of Tarris Hold and was subsequently turned in to the town militia. And so it is here Luran resides, in the filth soaked dungeon's of Tarris, hearing only whispers of the impending battle from guards passing by here and there.

Personality:

Luran is an easy going fellow. He needed to be considering how many times he was uprooted from a would-be home and shipped off somewhere else. Living by a personal motto of "If it happens, it happens" Luran has cruised through his topsy-turvy life with little worry. Though he may be relaxed and easy going, he is not exactly a pleasant person. He is, after all, a pirate.

Possessions:

Luran had procured himself a rather nice sword on one of his adventures aswell as a matching pistol. But, being that he is a prisoner now, both were removed from his person. Now all he has are the clothes on his back.


_________________________________________


Whoops, didn't mean to write that much...

I wasn't sure if you had pistols or not so if that, or anything else I added, is a problem let me know. It's your world, I don't wanna go screwing with it.

[Edited by Saisei on Tuesday, March 6, 2007 6:38 AM]

Damien
03/06/2007 4:20 PM


I wasn't sure if you had pistols or not so if that, or anything else I added, is a problem let me know. It's your world, I don't wanna go screwing with it.



UB did say it's a typical 'realistic' medieval world. So pistols would be out. The only firearms in the medieval period would be handgonnes (metal cylinders, about 3 feet in length, used largely in siege warfare) and maybe the arquebus - depending on the roundabout timeframe of UB's medieval world.

Studded leather is probably out too, considering it's complete fantasy. But all that is up to UB - I'm just guessing at his intentions here.

Saisei
03/07/2007 4:36 AM

No worries about the gun.

As regards the studded leather, what I meant was a standard cuirass with studs, more for design than any practicality.

I knew someone would pick up on that... :P

Zanen
03/07/2007 5:10 PM

looks interesting but i tend to die in situations were my characters don't have magic or the like, plus im inexperienced. If you happened to do one like this in the near future i'd be happy to join

Damien
03/09/2007 7:00 PM


As regards the studded leather, what I meant was a standard cuirass with studs, more for design than any practicality.


A cuirass is metal, though. Not leather. :)



What's the good word, UB? You've gone and disappeared.

And hey - what kind of tech level are we looking at for this quasi-Earth?

Unbeliever
03/09/2007 9:39 PM

Sorry about the vanishing act. I'm still compiling things. It's just going slower than expected because of a family crisis.

I'll get all the information up sometime this weekend, Monday at the latest, since I'll have some free time.

Saisei
03/10/2007 4:20 AM

Cuirass - French cuirasse, Latin coriaceus, made of leather, from corium, the original breastplate being of leather
http://www.mwart.com/images/p/Cuirass_Royal_Muscled_Cuirass__Be_AH6071R_2489.jpg

http://www.mwart.com/images/p/Armor_Formed_Leather_Cuirass_M300228_1710.jpg


It can be leather or metal :P

[Edited by Saisei on Saturday, March 10, 2007 4:22 AM]

Unbeliever
03/11/2007 4:21 PM

This is all basic information on the overall setting. Much more detailed Tarris Hold information on the way later.

Arinor

[u]Major sites[/u]

[b]Tarris Hold:[/b] The capitol of Arinor for six hundred years, it's been ruled by the Galos royal bloodline. Also, the westernmost point of the country, Arinor's only major port. It was originally founded as a fortress to protect said port, and grew from there.

Now, it stands as one of the most well-respected cities in the world. Three statues stand at various points in the city, commemorating great heroes of Arinor's past. Artists and scholars flock to Tarris Hold, as its known for granting divine inspiration to such minded people.

[b]Norgard:[/b] The only other fortress in Arinor, it stands at the end of the winding canyon road that separates Arinor from its northern neighbor, Keldoth. It was the first to fall when the secretly raised army of Keldoth attacked without warning. There was rumbling of treachery from within being the cause of the lack of warning.

The fortress has since been gutted, stripped of everything of value, as the Keldothi war machine continued, unheeded, into Arinor.

[b]Maduin:[/b] Nestled against the Stark River, in the middle of the Algen Plains, in the southeast of Arinor, Maduin serves as the lifeline to Tarris Hold for the furthest reaches of Arinor. It was commonly believed to be the second major target of the Keldothi, until their intentions for Tarris Hold were made clear.

And still more on the way for this stuff, too.

Kotuso
03/11/2007 7:20 PM

Delalith Gutenburg
age:21

Appearance: About 5'8", Delalith sports short red-orange hair and wears a white coat reaching from foot to neck with no buttons to connect the two sides in the front. The coat widens as it reaches his neck, forming a mantle around his lower face. He wears light-brown pants and shirt underneath the coat. His face is of normal width and height, with medium sized eyebrows with oval shaped green eyes beneath them. He usually wears a grimace of aggravation wherever he goes. The only other striking feature is his left arm, which is hung in a sling at his side.

Background: Delalith served as a once proud soldier stationed at Norgard until the surprise attack by Keldoth. During the battle, a projectile sent from a trebuchet hurdled towared him. Reacting by instinct, Delalith stuck his left arm, brandishing a shield, into the ground. The projectile struck offcenter, saving his life, but took out Delalith's left arm, crushing it in several places. After a hackjob done by the field medic and his discharge from the army, Delalith retreated to Tarris Hold to live out his life as a common man.

Personality: The once-proud-but-now-humbled depressive type.

Belongings: An old broadsword and chainmail locked up in his closet. He has a relatively good amount of money, enough to be considered a little more than a serf. An old battle manual written by a crippled soldier, teaching techniques for disadvantaged fighters, lies under his bed

[Edited by Kotuso on Sunday, March 11, 2007 7:57 PM]

[Edited by Kotuso on Sunday, March 11, 2007 9:01 PM]

Darkesia
03/12/2007 5:05 AM

I would like to play, if you aren't too crowded or wary of my wierdness.

I was thinking -- midwife and tying her in as a friend of Helen De Carver since her health was mentioned.

I first need to know how to get permission to tie my char to Flark's char like that. Then I'll post a sheet. Is PM best?

Flark
03/12/2007 8:17 AM


I was thinking -- midwife and tying her in as a friend of Helen De Carver since her health was mentioned.

I first need to know how to get permission to tie my char to Flark's char like that. Then I'll post a sheet. Is PM best?

Sure that's fine with me. :) To be honest I only mentioned Helen's poor health as a way of keeping her out of the action so I didn't have to control her too much, lol. It might work well if you decide to give her a bit more life. Feel free to use her, or you could even be her if you like? If you do choose to take control of her I can easily edit any changes you decide to make into my profile so that they match.

Damien
03/12/2007 10:03 PM

I'll preface this by saying that everything I say here is just an attempt to help iron things out while UB is busy. He has the final say on it all, so nothing I say here is 'binding' - nor am I attempting to set myself up as an authority on HIS RP.



Cuirass - French cuirasse, Latin coriaceus, made of leather, from corium, the original breastplate being of leather


Perhaps I wasn't clear. UB's RP is stated as a -medieval- setting. By the -medieval- era, cuirasses were metal, not leather, as leather is completely ineffectual against medieval weapons. Leather cuirasses, which actually went by a different name, fell out of use before even the end of Rome's dominance prior to the Great Migrations. After this period, you would not find leather cuirasses.

Although it did come back into vogue briefly in Italy during the Transitional Period, when it was worn over mail, and used for pauldrons, greaves, and vambraces to augment the mail hauberk and chausses. It fell out of favour pretty quickly because it was useless - simply being a mostly decorative item with little protective value.

The 'brigandine' or 'coat-of-plates' form of armour would be better. That is, two pieces of leather sewn together with plates of metal wedged between and riveted through (this type of armour gave rise to the popular fantasy of 'studded leather' - because that's what it looks like from the front).

Like I said -UB's call. I'm just giving you some background on it. Also, just for completion's sake, it's a very bad idea to 'stud' any kind of material armour, like leather - because it weakens the material and causes tears, drastically reducing the life of the armour.




Delalith sports short red-orange hair and wears a white coat reaching from foot to neck with no buttons to connect the two sides in the front. The coat widens as it reaches his neck, forming a mantle around his lower face.


I'd say this is a little too anime. And a medieval world would have no way to 'rib' the material to create such a high collar, except perhaps through great expense. Perhaps a surcoat of some form would be more appropriate?



After a hackjob done by the field medic and his discharge from the army,


Loss of limb or appendage wasn't uncommon in medieval armies. Likewise, you wouldn't need to be 'discharged.' Most armies are made of levies that would go home after a campaign. You simply would not be levied again if a more 'capable' person from your village or town could be found. As a career soldier (usually a 'serjeant'), you would simply be shifted in your rank to accomodate your disability. Generally horsemen can still ride, lance, and use sword with only one limb. Of course, if you can't ride - you'd likely be 'excused' from service.


And again -- refer to my disclaimer above -- none of this is 'binding' commentary, just trying to be helpful in sorting things out until UB finishes up his setting work.


Speaking of which, UB - I love the details so far. But I'd say we still need a good 'timeframe' for the game, to accomodate accoutrements of war and such. 11th century Medieval is much, much, much different from 16th century Medieval. I'm a fan of early 13th-late 12th, but that's just me. It does impose a lot of limitations though - no plate armour, no heavy horse, etc.




I first need to know how to get permission to tie my char to Flark's char like that. Then I'll post a sheet. Is PM best?


Just for future reference -- there's no real etiquette for it. You can either ask the other player in the thread, or in PM. Whichever you prefer. You generally don't need permission from the thread-master, as they will say 'no' if they feel so inclined, but that's pretty unlikely. Relation between characters is a help to the Narrator, as they don't have to worry as much about tying the characters together in another way.

Inferno
03/16/2007 7:14 PM

I'm very interested in joining this Rp, it looks fantastic. I'm guessing I just follow the trend and post a character bio? I was wondering if we could brainstorm setting ideas to help UB with this because it looks like it is taking him longer than expected to set everything up. Perhaps we should submit nieghboring countries, reasons for invasion, and other things? And as to the timeframe, I can't be sure since I'm new to the community but I'm not thinking that UB wanted us to be extra specific as to the armaments. I think anything generally accepted as medieval would be probably be okay. Hope to get a character in and start playing soon!

[Edited by Inferno on Friday, March 16, 2007 7:15 PM]

Unbeliever
03/17/2007 12:14 PM

I shouldn't have another lengthy run like that where I don't back here. A whole lot of things had to work out just wrong for that to happen. My apologies. And thanks, Damien.

Well, as far as the timeframe for weaponry goes, since it's still a fictional setting, I'm going to be more lenient here. But, as they've been mentioned, I will specify that there is no gunpowder or plate armor. Basic siege engines (catapults, more complex rams, towers, etc.) will be involved, but nothing the likes of trebuchet or ballistae. Official uniforms for soldiers would consist of chain at the most, and I'm still looking at that one.


I would like to play, if you aren't too crowded or wary of my wierdness.


I'm never wary of wierdness. Welcome.

When it comes to the thought of being crowded, I'm not terribly worried about that with this RP. A lot of people can really bring down the flow, but I figure a few will lose interest fast, assuming they haven't already, and then their characters can be killed off and make for even better victims than faceless NPCs. ;)


Delalith sports short red-orange hair and wears a white coat reaching from foot to neck with no buttons to connect the two sides in the front.


I'm going to have to use the veto power there. Red hair is one thing, red-orange is dye that wouldn't have been done in this world. The coat, too, sounds contradictory to the sort of style I'm going for. Unless I'm just thinking of it wrong... I'm thinking trench coat with a serious collar.


I'm guessing I just follow the trend and post a character bio?


Sometimes being a follower has perks. ;)


I was wondering if we could brainstorm setting ideas to help UB with this because it looks like it is taking him longer than expected to set everything up.


Any suggestions are always welcome. A GM that's not open to listening to ideas is a dumbass. But, I'vealready got the neighboring countries and the reason for the Keldothi invasion settled. All that has to be done is polishing off the design of Tarris Hold itself. Suggestions or ideas there will be most welcome.

Speaking of which, I'll post more info later today.

SparrowHawk
03/17/2007 12:26 PM


Red hair is one thing, red-orange is dye that wouldn't
have been done in this world.


Um just telling you i have red-orange hair and its not dyed but I do understand the coat thing.

[Edited by SparrowHawk on Saturday, March 17, 2007 12:27 PM]

Unbeliever
03/17/2007 2:40 PM

Genetics it is, then. :) But, alas, this is a drab world, and red-orange still doesn't work for me.

Unbeliever
03/17/2007 5:45 PM

First things first. I got an opening post up. This is just to get a little taste of what's to come, though. If you feel comfortable enough to post off of that, feel free to introduce your characters. Otherwise, I've still got more info coming if you'd rather wait.


[u]Neighbors[/u]

[b]Aranias[/b] - To the south of Arinor, is the mighty Aranisian Empire, the epitome for might in the region. They are governed by a single emperor, Phelton Lhath, with the support of a puppet Senate. Their superior military training has led other nations to do all that they can to ally themselves, and Lhath is glad for that. Despite his nation's might, he is ever reticent to go to war, far happier wallowing in his own care-free, gluttonous splendor. Arinor is counted among the numerous allies of Aranias.

[b]Samar (The Verge)[/b] - To the east, the fertile lands of Samar, known to many as The Verge (of Life). The Samarians have long been a neutral people, content to their herds and their land. They, however, were the first to learn of the Keldothi military build-up, when a beduin's (sp?) herd strayed near the Keldothi border, and he witnessed it for himself. They have since used their agricultural superiority to bribe the Keldothi war machine away from their lands, simultaneously giving it the means to survive.

[b]Keldoth[/b] - Lying to the north of Arinor, on the other side of the Seair Mustain mountains, is the rugged land of Keldoth. The Keldothi have long been a war-like people, once before attempting to invade Arinor in a failed siege of Norgard. The aftermath of the battle, which saw the Arinorans chasing the rag-tag Keldothi barbarians out of the mountains, has earned the road the nickname Deep Hell.

The Keldoth are a lowly people; slow to develop and fast to believe. Their leader, Cyphus Kohr has claimed himself a god, and proven it by discovering the single richest gem mine in the world. His devotees in Keldoth are many, but that his message has actually reached beyond its borders has led to his followers numbering more than anyone would care to count.

His message is simple. Man is might, and a belief in his power will unleash that might in each individual. He is especially lauded by the downtrodden.


Still more to come.

[Edited by Unbeliever on Saturday, March 17, 2007 5:48 PM]

Lifio
03/17/2007 8:25 PM

This sounds interesting. I guess I'll join if I can.
__________________________________________

Name : Avelina Brigite
Age : 18
Gender : Female
Height : 5'4"


Background :

Avelina's mother died when she was very young, too young for her to remember anything. She was a single child, with a drunken father that had a nasty gambling streak. Her father was nothing worth mentioning, as she spend most of her time on the streets looking for extra change and food. One day she came home only to be sold off to a stranger to pay off her father's gambling debt. She escaped her captors 3 months later and had been traveling with a group of gypsies for 2 years before going out on her own and coming to Tarris Hold for some extra change.


Personality :

Often bitter and paranoid, she is very cautious around strangers and friends. With a short temper, she is not someone to annoy. She also has a sarcastic sense of humour.


Skills :

Her stays with the gypsies has taught her many skills. Traveling around constantly, she is very knowledgeable in different cultures and languages. To earn some spare change she knows how to throw a dagger with deadly aim and juggles multiple objects.

[Edited by Lifio on Saturday, March 17, 2007 8:26 PM]

[Edited by Lifio on Saturday, March 17, 2007 8:41 PM]

Inferno
03/17/2007 8:37 PM

Alright here it goes;
------------------------

Name: Alan Vintry
Age: 57
Description: In his later years, Alan stands around 5'7" and boasts a less than scrawny physique, dwarfing even some younger men with his muscle if not his height. His short brown hair is unremarkable but his hazel eyes have hints of gold that in the right circumstances can shine. His face is of normal proportions although his nose is on the large side. Alan wears the typical clothing of the merchant class which is a bit more than the rags of peasants. He has made a decent living for himself as a blacksmith and is therefore able to afford basic luxuries.

Personality: Alan is a well rounded individual. Although he has no extensive knowledge of academics or formal schooling he's intelligent enough to get by. He is a likable and sociable in general and he is quick to defend those close to him. Alan takes himself seriously and carries out word. He expects the same of others, and he is not slow to forget those who don't fulfill their promises. He is very trusting and is slow to catch on to practical jokes and the like.

Reason for staying: The current state of affairs hasn't fazed Vintry much. He's been in Tarris Hold for most of his life, and he doesn't see the Keldothi threat as a good enough reason to leave.

Skills: Alan is a capable blacksmith, and has kept himself busy fashioning gates, tools, and weapons for customers. He also enjoys archery, and has a knack for putting an arrow where he wants it.

Background: Alan was born near the border of Samar into a poor family. His father was a very well-known man in the small town and by saving for most of his life and calling in favors he had earned over the years he was able to give his only son what he hoped was a better life. Sent to an apprenticeship with a master blacksmith, Vintry quickly learned the proper way to forge a sword, shape a horseshoe, and create a chisel. When his apprenticeship was complete, Alan set out to find work, and by doing the odd job he made his way to Tarris Hold where he felt he could find what he was looking for. He has lived there ever since and has slowly built a reputation as a quality blacksmith in the city. In his spare time he took up the bow, practicing in a makeshift area near his smithy. Over the years he has become quite skilled with it, but his true prowess remains to be tested. He met and married a woman named Ailiva, but she died from a terrible disease that the doctors couldn't stop. He has no living children, and no close relatives. Tired of daily monotony, Alan almost looks forward to the impending siege as a new challenge in his life.
-------------------

About the Hold itself, I'm just hoping that it will be as awesome as its set up to be. Mutiple walls, defensive traps, and tower mounted artillery would keep things interesting. How many layers of defense are we looking at?

[Edited by Inferno on Sunday, March 18, 2007 1:57 PM]

Damien
03/17/2007 8:51 PM


Genetics it is, then. :) But, alas, this is a drab world, and red-orange still doesn't work for me.


I think what he means is that really bright red common to real world people of Northern European descent -- like the Irish and Scottish. Sort of a fiery red. Think Hama from the Lord of the Rings movies.



How many layers of defense are we looking at?


I'm guessing four.

You have the main pallisade wall surrounding the town proper. Then you have the outer wall that is inside it and surrounds the upper-class housing of the town, as well as the castle proper. Then there would be the Castle wall, which would also be classified as the interior wall. If it's large, it may have two or even three interior walls. Then, finally, there would be the main citadel of the Castle - a last refuge type place that you just hope to high hell you don't have reason to go to, despite it being quite defensible itself (mainly by force of arms, since siege equipment and even traps are not common in such structures).




Good stuff so far UB. In regards to the tech level - I get what you're saying. I would suggest, for typical 'guard' uniforms - a form of brigandine or simple gambesons, maybe even mail corselets (but not coats or hauberks). Metal armour is expensive, and would generally only be available to truly professional soldiers, which medieval guardsmen generally are not.

Also, one thing you might want to incorporate. . . Castles, themselves, generally have a commander known as a Castillan. He's basically one step below the king (always subservient to the ruler), but his job is to defend the Castle itself, and to run the daily affairs of the Castle - like training and equipping guards, things like that.


Edit: Oh -- would the King's death and the Princess's succession be common knowledge? I'm getting ready to make a first post.



[Edited by Damien on Saturday, March 17, 2007 8:53 PM]

Unbeliever
03/17/2007 9:14 PM


I'm guessing four.


That explanation there was pretty much exactly what I have in mind, so it'll make for a good reference for the time being. And plenty of other things that I'm going to work into my overall Tarris Hold description.


Edit: Oh -- would the King's death and the Princess's succession be common knowledge? I'm getting ready to make a first post.


That scene would be the first time it was mentioned, since the messenger is the only one to come from the battle where it happened, but word would travel fast as the people in the room wouldn't be able to keep it to themselves. Maybe by the time it reaches most people's ears, it's just in the form of a hard to believe rumor, though.

bubbles
03/18/2007 4:33 PM

I hope I am not too late, if not I will post my character tonight.

Unbeliever
03/18/2007 9:02 PM

Never too late, Bub. We're still sorting through all the details anyway.

bubbles
03/19/2007 3:51 AM

Well here it is a little hastenly thrown together, so let me know if it needs changing. :)

Name: lili Monaco
Age: 26
Sex: Female
Height: 5'7"

Background:
As the daughter of an army chef she grew up in amongst the soldiers. She hates almost every aspect of war and yet was drawn into becoming a mercenary at the age of 18. Is currently locked away in a dungeon beneath Tarris after being originally employed to fight with the soldiers, was later sent as a prisoner after killing two of her fellow mercenaries. She is set to be executed the following week.

Appearance:
She is slightly taller than average and quite lean and muscular. With long dark hair, worn up messily and not brushed. She has blue eyes. Her skin is sun damaged and darkened, with a few freckles across the bridge of her nose. She has been stripped of her armour and wears only a cotton shirt and pants.

Personality:
Aggressive and stubborn she is tired of men and how they refuse to take her seriously.

Inferno
03/19/2007 3:59 PM

Ok I'm going for it, if my post is too soon tell me and I'll edit it out.

Lich_Nexus
03/20/2007 2:55 AM

Damnit! Damien got the drunken, gambling, has been whore-monger!, No more prisoners and malecontents...

How about an armoror? Weapons I'm thinking rondal/dirk in the left, and a hammer in the right? Does that fly? And would being an armorer give me insight to doming people right proper upside the head?

Or perhapse an alchemist, with greek fire :D

Unbeliever
03/20/2007 8:54 AM


Ok I'm going for it, if my post is too soon tell me and I'll edit it out.


No problem, man. I've already invited people to start posting.

Speaking of which, I'm liking all of the characters thus far.


How about an armoror? Weapons I'm thinking rondal/dirk in the left, and a hammer in the right? Does that fly? And would being an armorer give me insight to doming people right proper upside the head?


We've already got the blacksmith, but an armorer sounds like a good time. And yes... hammers to the skull are perfectly acceptable. :P

Damien
03/20/2007 5:51 PM


Damnit! Damien got the drunken, gambling, has been whore-monger!,


Yeah, I just thought to myself. . if Lich were a medieval character, what would he be like. . . ;)

Working on a post now. Tonight or tomorrow it will be up. Ba-Zing.

Lich_Nexus
03/20/2007 7:14 PM

Name: Gar "Papa Bear" Samuelson
Age: 43

Description: Papa Bear is a man that strikes one imposing figure. Standing at 6'8" with broad chest with arms and legs corded like an oak tree. He has salt-and pepper grey hair, and is extremely hairy about the upper body and arms. He has long hair pulled back with a cord of leather, and his mustache and goat-tee is long and braided together. Twenty years at hammer and forge has left Papa Bear with enough strength, he could easily crush a large man's skull between his massive paws, with little effort.

Personality: Papa Bear is the perverbial giant with a heart of gold. He shows a special paternal fondness for the street waifs that scurry about his district. It is common knowledge that these children are off limits to those who wish to exploit them or bring them harm. Those that have tried end up finding their manhood torn from the roots and stuffed in their mouth, with just enough time to savor the moment before their head is pounded into their chest cavity. The gaurds tend to turn a blind eye to his vigilantism as they respect him and his work. Those of a less savory nature who tried to remove him and his meddling ways son find their limbs angled in ways not thought humanly possible.

Skills: Papa Bear is a skilled armoror and weaponsmith, currently he has been working on a way to shod a soldier fully in steel, yet thus far his attempts have been fruitless. He is a skilled combantent though very crude in his manner. While he lackes the grace of a true warrior, he becomes a bee-stung bear when riled, and his feats of strength are enough to give the most seasoned veteran reason to take caution.

Background: Little is known of Papa Bears past, besides he comes from the northern lands. His paternal nature and extreme hatred of the Keldothi has lead people to suspect he once had a family whom were slain by Keledothi marauders.

Lich_Nexus
03/20/2007 7:21 PM


Yeah, I just thought to myself. . if Lich were a medieval character, what would he be like. . . ;)


Titus Pollo is my idol!

Unbeliever
03/20/2007 8:02 PM

Great character, Lich.

Setsuna
03/20/2007 8:19 PM

Lich...I might just love you. *nods solemnly* You're description was just...*sob* so beautiful. It brings tears to my eyes, truly it does.

'torn from their roots'...just...beautiful. Truly beautiful.

Damien
03/20/2007 10:58 PM

Sweet character concept, Lich. Can't wait to see this guy kill something. It's going to be a thing of beauty.



Hey UB - any ideas on religion here? Are we going for a single God, multiple Gods? Obviously it won't matter much since there's no divine magic or any such thing, but for the sake of dialogue it would be good to know.

Lich_Nexus
03/21/2007 2:41 AM

Papa Bear is based off my favorite table-top good guy. A tiefling who rejected his demonic heritage. Rescued his Alu-Fiend daughter from the abyss, and set her up in Sigil to run a orphanage for other lower-planar touch children. The bloody roots comes from an Incubus i got my hands on. Cept instead of bashing him, I took him down to the lower ward and crucified him.

nanuk
03/21/2007 2:59 PM


Papa Bear is based off my favorite table-top good guy.


okay, I'm with you so far...


The bloody roots comes from an Incubus i got my hands on. Cept instead of bashing him, I took him down to the lower ward and crucified him



repeat the good guy part again?
Although, this is [i]you[/i] we're talking about, so that's relatively cuddly- in retrospect.

Lich_Nexus
03/21/2007 4:24 PM

Damn Dragonlancers

A succubus is a female demon who uses beauty and the pleasures of the flesh to tempt mortals in to evil, the Incubus is a male counterpart. Except they'll use rape more often than sudection.

Damien
03/21/2007 4:49 PM

I played in a d20 Modern game where we caught an Incubus trying to rape a female friend of the characters (an FBI agent we used for information). We beat him down, strapped him to the front of our truck, and drove him into a tree.

We then spent 10 minutes debating whether or not a 'hit' going 40mph, backed by a half-ton pick-up truck, slamming into a large tree, is sufficient to bypass damage reduction. . .

nanuk
03/22/2007 9:53 AM

lol.



I know what succubi and incubi are Lich- it doesn't matter if they themselves are nasty critters if you deal with them in an equally nasty way.
I'm not saying you had to invite it in for tea and crumpets- a [i]real[/i] "good" guy would have been more... merciful, lol.

Anyway, sorry for off-topicness. I can't think who I'm [i]possibly[/i] catching that tendency off.

Damien
03/23/2007 3:32 AM

Posted!

I added in some more detail on things, UB. Hope you don't mind.

Still need to know about the religion question.

Damien
03/27/2007 10:03 PM

Pssst. . is there a UB in the house? Or other posters, for that matter?

Unbeliever
03/27/2007 10:28 PM

Yes. Oobie is here. I'm still working on everything, I swear. Got a whole bunch of shit going on right now, though. Terrible timing. Long story short, a family member has been in the hospital for three weeks after a "successful" heart surgery. Heart's going well... everything else is debatable.

Damien
03/27/2007 10:31 PM

I'm sorry to hear, UB. My condolences for the difficulty.


That said, we have enough information, I think, for at least a few more people here to crank out their opening post. So I think you guys need to get writing, just to keep the RP alive and well while UB is in transition.

Shallandra
03/31/2007 1:46 PM

Hey UB - I'm still working out the back-story of my character (and STILL can't settle on a name - I hate it when I get stuck there!). But I should have something posted later on this evening. :D

Inferno
04/01/2007 6:37 PM

I just got back from spring break in the Turks & Caicos and Internet there is hard to come by, as well as slow, so sorry for not posting for awhile. I'll get another post up soon. Hopefully some people will start introducing their characters and we can get this thing rolling.

TheCritch
04/29/2007 1:22 PM

Name: Tleqsal Aqil

Height: 6'7

Age: 57

Weight: 110 lbs

Eye Colour: light grey

Hair: long and grey, done up in a loose pony tail and the rest of his head is shaved.

Occupation: is a former assasin from a distant nation to the north east.

Weapons: a strange thin blade with a very spherical curve to it, a series of concealed daggers throughout his tight dark clothes and long robes.

Description: Tall and very, very thin. Nigh skeletal. His face is covered with leather wraps and a wooden mask, his eyes and lips are the his only visible facial features assuming he has removed his mask. If you could see his skin you would notice that it is deeply tanned, and thick with wrinkles and scars. He is wrapped from head to toe in leather wraps and decorative orange and black ropes. He wears a dark leather robe over his slouched shoulders which parts at the front to reveal his tightly wrapped body.

Background: He supposedly came from Zliqnadas about 25 years ago. His reason for coming to Arinor was at first for the very important assasination of a crime lord who had escaped capture in Zliqnadas. But by the time he arrived the man had overdosed on opium. Tleqsal decided to stay in Arinor rather than return to his oppresseive country. He has an unbridled paranoia concerning everything under the sun and more. His skill with a blade has earned him great renown amongst the underground fighting circuit in Arinor and in his old country he was revered by all in his prestigeous assasin guild as a minor god of the shadows. Although he is not as good a fight he used to be in his younger years, he still retains an amazing amount of his old skills. He is also quite proficient with hand-to-hand techniques as well making him a very well balanced fighter.

Personality: He is quiet and shrewd in manner. When he does speak it is in a broken and heavily accented manner. He is one who would rather sit back unnoticed and listen and watch instead of actually interracting with those around him. His friends are few in number and he doesn't make new ones easily. Stubborn to the last breath and cunning to the core, he is the ideal assasin. He worships the Zliqnadi god of death: Ninqosos. If so then his moral standards don't get more detailed than: destroy evil, honour the good and protect the innocent. He is honourable above all else and regards dishonour as a thing punishable by death. He looks down on those who do not share his beliefs or those who would challenge his. He thinks nothing of killing anyone if he believes them to be evil or obstructive in his pursuit of evil's destruction. He understands himself to be a living extension of Ninqosos' justice and all that this god of death represents.

Shigetomo
04/29/2007 2:02 PM

Name: Jasker Venn

Age: 16

Gender: male

Occupation: Wandering fighter. Abandoned as a child and forced to fend for himself he grew up never knowing what the comfort of family was, however this has not made him a cold person, in fact it has only increased his yearning for human companionship.

Apperance: Tall, about six feet, wears dark tunics witha hooded cape over his face. Wears a sword at his side and a long knife on the back of his waist. Has a scar in the shape of a cross on his left cheek(sorry about the kenshin look but i always loved that scar).

Reason for Staying: Heard about the situation to late to leave

Skills: Swordsmanship, being a wanderer he has picked up knowledge of many healing herbs and lots of wilderness skills.

CandlestickJay
04/29/2007 3:05 PM

Ooohh! I totally want to read this one and watch it develop! I may join...I havn't decided yet, cause I want my character to be up to scratch compared to you guys. I'd hate to drag you down!

Vampire_Chaos
04/29/2007 6:38 PM

Strangely enough, he is on the side of Arinor. Please give a poor prisoner a chance.

Name: Grel-Goa Kurosh

Appearance: A tall and gaunt figure, Grel-Goa wears torn, burned, and stained black clothes. His slightly baggy black shirt barely hangs off of his scarred body. His reddish-brown eyes seem to burn with violent desire, and his smile reaches from ear to ear, bearing his sharp teeth to his allies and enemies. His long black hair, often wet with sweat and blood, hides his face until he charges face first at an enemy.

Reason to Stay: Imprisoned in the city dungeons.

Background: Grel-Goa was born into a scene of blood and gore, covered in the blood of his parents, and smiling as their screams reached his ears. He laughed in the gurgles of a newborn's language as his parent's killers took him in as their own. He learned about killing at a young age. For his adoptive parents, killing was necessary to survive. His parents were hunted fugitives, and by the time he was 7 years of age, so was he. His parents were, executed, but he escaped capital punishment because of his age.

He then left to carve his own path in the lives of the world.He walked constantly in a shroud of blood and killing, and reveled in it. The screams of dying were music to his ears. Blood became the sweetest drink, and the thrill of the kill was amazing.

Grel-Goa Kurosh was a true murderer; he was addicted to killing.

He became a soldier-for-hire in many wars, just for the joy of taking many lives instead of just one at a time. He was taken out of the army after a bad incident involving an interrogation ending too...quickly. He came across Arinor in his travels, and stopped to lay low, almost doubting his need to kill. He almost decided that he didn't need to kill to survive anymore, that he could quit.

But as he tried to leave, he was stopped by a guard at the gates. This guard was so arrogant, so pig-headed in his belief that his job made him better than everyone else that he would stop Grel-Goa from leaving the city. When Grel argued that he needed to leave, the stupid guard denied him. When the guard threatened to apprehend him, Grel cut his hand off, screaming profanity at him and waving his sword around angrily.

Authorities were called, and soon Grel was surrounded. To save his life, he had to kill again. His smile crept across his face as he soaked himself in sin once again. Three more guards died before the rest apprehended him, and locked him away in the city's dungeons. He had been there for three days, and has not stopped screaming at the guards to let him free. He is brutality, he is murder.

Grel may be a murderer, but he does have restraint. He will not kill if he does not feel threatened, but a slight movement could cause him to become paranoid and lose himself. He does not trust anyone, and his life is the most important thing to him. He will take any life to save his own. He was taught that he needed to survive, that he must kill or be killed.

[Edited by Vampire_Chaos on Sunday, April 29, 2007 6:40 PM]

TheCritch
05/01/2007 6:29 PM

SHIGETOMO!!! WHAT ARE YOU DOING!!!!
You can't just interfere with my character like that. For one, you need to know a few things,
ONE: the door was locked as soon as my charactered entered the building.

Two:My character does not seem suspicious, he has mastered seeming totallty unoticable, he's an assasin!!

Three: It's an underground fighting ring!! Nobody is going let some stranger, let alone a 17 year old with a sword!!!

Four: Don't rp if you don't know how to properly interact with characters/ players without disturbing their personal storyline!!!

Five: I will now take the liberty of returning the favour!!! I'll remove your character from that tavern!!!

Vampire_Chaos
05/01/2007 6:58 PM

Ok, UB, I know all three of us entered this RP without your permission, but Shigetomo's paragraph posts, punctuation errors, and complete disregard for Gaw's laws of RP merit his being removed from the RP or severly educated.

I agree with TheCritch in this situation, and Shigetomo could have waited for a better moment to introduce himself. His roleplaying may destroy the entire feel necessary for this RP, and it should either be removed or remedied.

EDIT: Here is a link to Gaw's Laws of RP, the unofficial guidelines for proper RPing: http://forum.mediaminer.org/index.php?t=msg&goto=360269&

[Edited by Vampire_Chaos on Tuesday, May 1, 2007 7:00 PM]

Shigetomo
05/01/2007 7:01 PM

look...ok i may have come in at the wrong time but jeeze...

punctuation errors

since when does roleplaying mean i have to be a master of the english language?!

look...if you want i will strike the last post but ihave a right to post in this game as much as any of you do

TheCritch
05/01/2007 7:12 PM

Don't even bother striking your post, it's unnessacary at this point and as far as I'm concerned....YEAH you should have a proper amount of knowledge in grammar and punctuation, you don't need to be a master but for God's sake, don't be a troll! And you don't have the right to post if you don't follow proper RPing rules, mannerisms and logic.
Now shape up or prepare for more complaints from more than just me and Vampire Chaos, because that kind of sloppy RPing will not be tolerated!! I assure you!

xXRathXx
05/01/2007 7:14 PM

Holy shit Critch, go easy on the guy. He's a newbie after all. Anyways, I saw this a while ago and was fairly interested but it seemed to die down. Now that things have picked up again I think I'm going to join.

Name: Allucard "Luc" Numayra (Pronounced: Al-oo-kard "Luke" New-mar-a)

Height: 6'5

Age: 23

Weight: 140 (Minus muscle: 130)

Eye color: Blue-green

Hair color: Black, Medium length (Cut a bit above shoulders), red streaks

Occupation: Travelling warrior for hire, does odd jobs for people in villages. Fights bandits, defends villages, sometimes helps with repairs and farming though he is not too fond of it.

Weapons: A long serrated sword with a triangular shaped point. Multiple blades attached to his arm and his belt

Description: Slim, a fair amount of muscle, not bulging with it but it's visible. He usualy has rings around his eyes most likely from days without sleep. He wears a long black leather coat over his dark grey tunic with long sleeves that have multiple rips along them and holes in the cuffs that he pokes his thumbs through. His skin is pale with barely any markings besides a few cuts and scars here and there. There is a X shaped scar along the left side of his chest.

Background: There's not much known about Luc because he's a drifter. He's supposedly very rich from his job but he would never admit to it. He came from a very small family. He had a brother and a sister, he hasn't had any contact with them in years. He left home at a young age simply just to get away. He had always wanted to see the world and has accomplished much of his goal on his travels. Getting from place to place any way he can but mostly on foot. He has very strong legs and is a fast runner. He's also skilled in the wilderness (experienced climbing, scavenging, hunting, shelter building, etc.)

Personality: Quiet most of the time you could say. He keeps to himself most of the time. You could say he's very enthusiastic about his work. He doesn't exactly joy all the blood and gore, he's not a psycho or a sociopath, but he does enjoy helping people. He'll stick up for anyone and isn't afraid to stick himself directly in a dangerous sitiuation.

Reason for staying: He's a drifter, it's been a long time since he's stayed anywhere but this place seems to have alot of promise. He might leave soon or long from now, it's uncertain.

[Edited by xXRathXx on Friday, May 11, 2007 1:39 PM]

Shigetomo
05/01/2007 7:15 PM


And you don't have the right to post if you don't follow proper RPing rules, mannerisms and logic.

ok...tell where there are some rules posted and i will look at them...im sorry i came in at a bad time jeeze...someone isnt having a very nice day today

TheCritch
05/01/2007 7:31 PM

Look up Gaw's Laws on MediaMinor... excelent guide on RPing rules, and they are commonly accepted throughout the internet!

[Edited by TheCritch on Tuesday, May 1, 2007 7:32 PM]

CandlestickJay
05/01/2007 7:36 PM

((sorry to interrupt I've been watching the catfight))

And yeah, I just read those rules. I'm not familiar with the site, but they are fairly standard for all RPing sites, even those that are somewhat elementary like GaiaOnline. Really, they are just manners. :-)

Shigetomo
05/01/2007 7:40 PM

isnt one of the standard RP rules NO GOD MODDING! i.e. Moves that are forced on another player without the oppurtunitty to block or dodge...if so critch has broken this rule by FORCIBLY knocking out my character without giving me a chance to respond

CandlestickJay
05/01/2007 7:46 PM

If this were my fight...

I'd say you hit him, then he hit you back, now you are even so get on with your lives. Since its not my fight...

*POOF*

Shigetomo
05/01/2007 7:55 PM

PLEASE...POINT OUT TO ME WHERE IN MY POST I SAID THAT I HIT HIM?...all i did was follow his character

CandlestickJay
05/01/2007 8:29 PM

Good Lord, I'm saying that figuratively!

Let me redeem myself, you broke a simple rule, and so he did in return. I didn't mean actually HIT him... Goodness gracious.

Flark
05/02/2007 11:51 AM

Guys and gals, play nicely please.

If someone makes a general roleplaying mistake it would be more much productive if you tried to help them rather than flame them.

Since this RP started a while ago and appears to have been neglected by Unbeliever, the 'thread master/GM', I will try to contact and find out what he plans to do with it. If he has chosen to disown it you will have to appoint yourselves a new GM.

In the meantime, please try to sort out your differences in a more civil and patient manner or you will risk having this RP locked.

Shigetomo
05/02/2007 12:17 PM

i was willing to be civil and remove my post if he agreed to remove his.

Avenging_Angel
05/08/2007 8:45 AM

Simmer down, kids.
It IS considered common courtesy to wait for the DM of a game to post giving you a green light before posting in the actual thread. And don't post OOCs in the actual RP thread, especially if you're going to re-post them in the OOC section.

Shigetomo: You don't have to be the master of the english language, no, but taking the time to write your posts properly
A) Makes it easier to be understood
B) Pisses people off less
C) Tends to make people regard you favorably

As for the RPing rules, here's the FFRP Forums Guide.


Ok, UB, I know all three of us entered this RP without your permission, but Shigetomo's paragraph posts, punctuation errors, and complete disregard for Gaw's laws of RP merit his being removed from the RP or severly educated.


That's for the thread DM to decide.


YEAH you should have a proper amount of knowledge in grammar and punctuation,


It's called not throwing stones in a glass house, Critch. Calm down.

I believe a pretty big universal chill the fuck out is needed here. It's just a game ;)

Flark
05/08/2007 9:17 AM


[Posted By Flark on 05.02.2007 11:51 AM]
Since this RP started a while ago and appears to have been neglected by Unbeliever, the 'thread master/GM', I will try to contact and find out what he plans to do with it.

Hey Angel, I PM'd UB about this thread but still haven't had a response. If you happen to speak to him before I do would you please care to mention this RP to him. Thanks in advance.

Unbeliever
05/09/2007 10:53 PM


Ok, UB, I know all three of us entered this RP without your permission, but Shigetomo's paragraph posts, punctuation errors, and complete disregard for Gaw's laws of RP merit his being removed from the RP or severly educated.


First off, I've been RPing an awfully long time, and I've never even heard of Gaw's laws, thus they have no bearing on me or my decision-making.

Secondly, yes... everyone here has entered the RP without my permission. This is something I'd spent a long time developing, with the help of some friends around here, and has been neglected by me due to a hell of a lot of personal crap going on in my life.

I am, however, not abandoning it permanently, and have been hoping to jump back in any day now. (No, Damien, I didn't forget ;) ) However, I've come to the conclusion that I want it to be a smaller, tighter-knit group of players who I plan to personally invite to take part.

Gaw's laws or not, the first rule of RPing is to wait to get GM approval, and that wasn't done. So, I'm going to ask those of you that stepped in to kindly step back out.

Rath: Since you've waited before jumping in, I'll give your character a look and let you know something by tomorrow. Sorry for the delay, but life has been doing a lot of catching up with me.

xXRathXx
05/09/2007 11:08 PM

Thanks much and welcome back. Glad to see that you're still planning on GMing this RP.

Lich_Nexus
05/10/2007 12:41 PM

I said it once, I'll say it again. The vast majority of RPers here have cut their teeth on D&D, thus social etiquette must be recognized for mutual entertainment for all. For those whom have never entertained a D&D session, I point out the Dungeon Master puts in a lot of side work to prepare for the session. In some cases, thread mastering a RP can have as much off-time preperation.

People have the right to join this site on their own accord, but that doesn't entitle them the right to join any RP, especially in this case, when thread master approval is required. That is is done and respected in consideration of the time UB and Damian has put into this juncture beforehand. Most importantly, one should READ the OOC page to see what it is the thread master wants with the juncture before posting a character, let alone posting in the thread.

Now I could be wrong, but my interpretation thus far for what is wanted, is normal Joe Blow types that are going throw down for god and country, with deep roots in the kingdom, not roving mercenaries or assassins as those are the first type of rats to flee the sinking ship. Not to mention, this is going to be a mirror of real world, thus no monster hunters and the like; and there as already been ample discussion on weaponry, and the precidence layed down seems to be ignored for the most part.

The ship is sinking, the rats have fled... all that is left are those bound by duty, honor, or circumstance within reason... as stated, medieval Alamo, with General Santa Anna camped just on the horizon.

Unbeliever
05/11/2007 12:50 PM

Thanks, Lich. Couldn't really have put it any better. And, since you've got me back to RPing on your game, I think I'm going to get a post up here to get us on track. As far as I'm concerned, the posts made in my absence aren't there.

Rath: The character's not bad. But, as Lich pointed out, there aren't any monsters in this world, so being a monster hunter would be right out. Travelling and doing odd jobs is certainly acceptable. So, with just a little work, the character will be just fine.

I'm going to send out some quick messages to see who's still in. With an absence like that, there's no telling.

xXRathXx
05/11/2007 1:35 PM

Alright, I figured there were monsters since this seemed alot like a fantasy/ D&D rp.

Damien
05/11/2007 11:08 PM

Hey YewBie. Just wanted to let you know that I'm still in. I just got back from a difficult trip back to the States yesterday, hence my absence. But I'm here and ready to go when you are.

Pillage
05/14/2007 10:33 PM

*jumps in*

*runs around screaming incoherent noise, limbs flailing everywhere*

That's you. That's what a flamewar looks like.


Okay. Tell me if you want anything more:


[b]Name[/b]
Aldred Gut-Ripper

[b]Appearance[/b]
Young but matured. Well-kept; Short dark brown hair, clean-shaven; Neither tall nor short, tan fading from working nights and sleeping at day; Intense, piercing pale-blue eyes, oddly soft natured. Often smiling. Wears darker, wintry clothes (often fur); simple shirt (or tunic - which time period is this, Ooby-pie?) and trousers in summer, without fail unless there's special reason. A large white hunting dog follows him.

[b]Background[/b]
Aldred grew in bloody surroundings, a war-child. His father fought on horse, his second father in the infantry, most of the others on horse as they came and went. His mother got around.
Horses naturally liked him, so he tended them for money until the invasion took his city; he stole a horse and bribe-money for the gatekeeper, and fled hours before they came.
He skipped among towns, cared for animals legitimately but welcomed darker ways to gain money - Aldred has a strict honour-code to satisfy his conscience, and decides a moral man with illegal business is better than a law-abiding tyrant. Though hired to threaten plenty, he's never killed a man.
Tarris Hold gave him huge profit, so Aldred settled here, soon after his dog Shadow's noble owner died while at war. He grew a strong social base, gaining fine people skills from travel, and closely befriended the underworld's sunnier members. They often tease Aldred's friendly, soft ways compared to his ruthless work ethic, and called him Gut-Ripper, after he pinned a rival down and screamed a threat to rip the man's belly out with his fingers.
Aldred is best at fighting hand-to-hand, but as rumours grow that the city he loves could be taken, he trains with sword, spear and bow. His greatest skills are intimidation and comfort, which he's celebrated for in both his trades.


Huh, didn't expect it to be that long. Also, I'm going to try not reading any of the posts so far except yours, UB - we'll say I know you, but know nothing about the others, and stumble on you. Is that alright?

Unbeliever
05/26/2007 3:50 AM

Alright. Later today, I'm getting a new post up, and will gauge interest from there. I'm looking to keep it small for the time being, to get things rolling in a timely fashion.

Damien
Pillage
Lich
Bubbles

If you guys are still interested, feel free to follow me up, or let me know some other way. Been a damned long wait, but I'm ready to get it going again... for real this time.

Pillage
05/28/2007 12:22 AM


If you guys are still interested, feel free to follow me up, or let me know some other way. Been a damned long wait, but I'm ready to get it going again... for real this time.


And this time I mean it!

*lets you know*

Damien
06/06/2007 1:15 AM

Still waitin' on you, Oobee.

Shallandra
06/07/2007 7:52 PM

*POOF*

Tried reality.

It sucks.

REALLY sucks.

It's not recommended. In fact, it's to be avoided at all costs. Trust me on this one.


So, can I play in this non-reality?!? :D

Shallandra
06/08/2007 9:55 PM

Here's my first draft of a character - let me know if there's anything I'm missing, or need to change. Also - I have DELETE power in the forums (muahahhahahah!) - are there any posts in the RP section you'd like deleted?

------------

Name: Eshondra
Age: 21

Appearance: 5'7", brownish blond hair, often coifed at the neck. Green eyes that seem to speak wisdom beyond her years, and a smile that speaks of trusting innocence.

Background: Eshondra is an only-child, living with her father, Jarvis, a well-known and respected merchant in Tarris Hold. Her mother died on her 10th birthday, while giving birth to a son, who also died that day. Eshondra has always borne a secret guilt about that - thinking that if she had helped her mother more, perhaps she would not have been so sick when going into labor. Her father was so torn with grief over the loss of his wife and son that Eshondra felt like she died in her father's eyes that day too. Feeling helpless to do anything to help her father, Eshondra vowed that she would never leave his side, for as long as he lived.

Jarvis seemed to put all of his efforts into his work, a merchant for fabrics and cloth. It was the one place where Eshondra could be with him, and not feel so invisible. She studied his practices carefully, and soon became well acquainted with the family business. As Jarvis aged, he began to give more responsibility to Eshondra, allowing her to travel with him to procure fabrics, and even letting her venture out on her own. Eshondra knew that she had learned enough to open up a shop of her own, but had such a sense of loyalty to her father that she could not bring herself to break away from him. As his heath continued to fail, she assumed more responsibilities with the business, trying to walk that fine line between supporting him, and overshadowing him.

Personality: Eshondra is rather quiet when she first meets someone - but it's not from shyness. Rather, she has learned to observe her surroundings, and the habits of those around her, before she begins to engage with them. She initially comes across and friendly and endearing, but she also possesses the fire of her mother - a woman who will not be told what to do by anyone (except Jarvis). While believing that sweetness achieves greater results that toughness, Eshondra can be as fierce as a lioness when the situation calls for it.

Pillage
06/08/2007 10:12 PM


[Posted By Shallandra on 06.07.2007 7:52 PM]

*POOF*


AAAAAAAAAAHHH

...

*tackles*

Shallandra
06/08/2007 10:16 PM

EEEEEEKKKKKKKKKK!!!!!

Attack of the Killer Piller!!!!

Kitiara
06/25/2007 10:29 PM

This is terrible, I've been creaming myself waiting for this thread to take off.

Somebody bump me when something happens.

IAUBF.

Damien
06/26/2007 12:49 AM

No kidding. Where the hell is Uuoobs?

Shallandra
06/29/2007 8:37 PM

The word on the grapevine is that he's stuck in the Land of No Internet. He's trying to work something out with coconuts and bananas, but well, he got distracted by the shapes. :D

Hopefully he'll make his way back here soon!!

Pillage
07/02/2007 3:18 AM

That does it. *puts on khaki and knife holster* I'm going on an Oobie hunt. If I'm not back in a week, send a search party. If they don't come back, you're wasting your time. Who's in?

Damien
07/02/2007 4:13 AM

"If I'm not back in a week. . ."
". . .We know - go on without you."
"Fuck no. You come rescue my ass!"


I'll go hunting with you. I don't have to wear khaki though, do I? It's an awful colour on me, really.

Pillage
07/03/2007 2:26 AM

Well, I do have a beige bridesmaid gown. There's some pink hair dye around here too. But that's the only alternative.

Might I suggest buying an Elmer Fudd costume? Be vewy, vewy quiet. We're hunting Unbewievers.

Time to crank out the semi-stalker tactics *invades his MySpace*

Kitiara
07/14/2007 5:40 AM

I really think now that Oobie's back it's time to get this thread rolling!

Pillage
07/15/2007 2:49 AM

*drags thread into enormous wheel-bin atop steep hill*

Alright topic, you and your drama are going on a magical journey!

Unbeliever
07/15/2007 2:45 PM

Holy testical Tuesday, Batman! This still exists!

Okay, well, since I seem to have the interest of enough good people, I'll get another post up tonight.

With the thread going here, we've got:

Damien
Pillage
Shall
Kit (who will pop in when she's got more time)

And I'm sure I can get Lich back with a little nudge in the right direction.

Still waiting to hear from Bub and I'd been making shameless overtures toward AvA too. :P

Flark
07/15/2007 3:19 PM


and I'd been making shameless overtures toward AvA too. :P

Good luck with that - I've been trying for years and never got any further than second base.


Oh, what am I doing here?

Well since I created a character I was wondering if I'd be allowed to make a sort of cameo get myself killed sort of appearance?

I know I said I didn't have the time anymore, but a lot of things can change in the space of 4 years. :P

Unbeliever
07/15/2007 8:10 PM

You can always die in one of my threads, Flark. :P

Of course, if you're interested in more than just a cameo, that would be great, too.

Here's Kit's character, as designed by her when I came up with the idea in the early '90s. :P

Anyway, I'll be handling her until Kit gets the time.

Name: Tzivonit Galos
Age: 17

Appearance: Short (5ft), with long, dark brown hair to her waist, grey eyes and an easy smile, Tzi would be indistinguishable from hundreds of women in Tarris Hold, if not for the blue ink on her right hand, marking her as royalty. The design, a sea serpent, has been a symbol of the Galos family even since its rise to rulership six hundred years ago. While most of the royal family appreciate the responsibility and authority the Serpent places upon them, Tzi abhors it, and wears gloves whenever she is not alone. Her usual clothing cosists of bright woollen dresses, split down the sides for riding, a belt with a small dagger sheath, soft leather boots and a dark hooded cloak. She doesnt bind her hair, so it is always tangled and unruly.

Background: Youngest of four children, Tzi is the only daughter. She has always considered herself one of the boys, always the first up a tree or falling off a wild horse. The only thing in her mind that ever differentiated her from her brothers was that she would never have to rule, and therefore was free to become as wild and uncivilised as she pleased. She would frequently sneak out of the Palace to mingle with the citizens of Tarris Hold, more often found in the common room of a rat infested inn than in her own rooms. She was doted on by her parents, never punished for her feral behaviour and so now finds herself feeling smothered within Palace walls.
Tzi was forced to learn all things regarding the running of her realm and the etiquette and traditions of her position, but as she never expected to have to use this information, it was not carefully studied and her social graces are said by all that know her to be lacking.

Personality: Tzi is loud, outspoken, flirtatious and quick to act, often without thinking. She only uses her position to create opportunities for mischeif, and relates her adventures to any friend or relative who will listen. She doesnt take anything seriously, to the point of mocking the city guard over their concern for the safety of the city and her own self. Her friends include the stable boys of the palace, as well as several of the young, less inhibited men of the city guard. She refuses to have ladies in waiting as women irritate her in general.

Damien
07/16/2007 7:04 PM

Just for the record, you probably shouldn't depend on Shall joining in. I haven't seen or heard from her in awhile now.

Flark
07/17/2007 7:53 AM


Just for the record, you probably shouldn't depend on Shall joining in. I haven't seen or heard from her in awhile now.

Come on, own up. What did you do to her?

Was it the 12 inch penis blade again?

Pillage
07/22/2007 5:34 AM


Anyway, I'll be handling her until Kit gets the time.


*snigger*

Shall I jump in?

Unbeliever
07/22/2007 12:25 PM


Shall I jump in?


To the RP, yes. To the handling... That would be a question for Kit. But my answer is no. :P

Kitiara
07/23/2007 8:52 PM

Jump in?!

Dude, I don't think there's enough room for that much man...

:P

Pillage
07/31/2007 7:02 AM

*re-emerges*


To the RP, yes. To the handling... That would be a question for Kit. But my answer is no. :P


Feh, they always say no the first time, then yes the second time ... what about now?


Dude, I don't think there's enough room for that much man...


Well what use is it if it can't even hold one man? OOOOHH

I kid. I kid because I love. I'll post tomorrow.

Unbeliever
07/31/2007 1:05 PM


Feh, they always say no the first time, then yes the second time ... what about now?


And the second time was still no! What's this one? Like forty-seven? :P

Pillage
08/01/2007 1:41 AM

Well, fifty-two. But you don't know about all the times I whispered it outside your window while you slept. Did I say that out loud?

Anything you want in my opening post? Where are we exactly? Do all those happy posts above your last one still apply to the situation?

You know, I could go over and be with the bad guys too. What do you think?

Unbeliever
08/01/2007 9:18 AM


Anything you want in my opening post?


Not especially. Looking for the intro of your character, and your own take on how things might be looking in a city that's half-heartedly preparing for its own destruction.


Where are we exactly?


The city of Tarris Hold. Pinnacle of society, and a day away from their doom. Only, that's not public knowledge yet.


Do all those happy posts above your last one still apply to the situation?


Nay.


You know, I could go over and be with the bad guys too. What do you think?


Again, no. The idea is to be stolidly focused on the people in the city. I won't even be making any posts from the bad guys' perspective. They are viewed as lawless invaders, and that's how they'll stay.

Pillage
08/02/2007 6:52 AM


I won't even be making any posts from the bad guys' perspective. They are viewed as lawless invaders, and that's how they'll stay.


Nice, that gives us a lot of opportunity to play with characters.

*writes an opening like hell, posts the shit out of it*

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