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ByDaylight
04/17/2006 1:05 AM

This is intended to be the "non-violent" low-conflict RP proposed in the Ideas forum. Currently, I've created two areas for interested players to work with: a house (including surrounding gardens and other areas) and a nearby cave. The cave is rather small and so is not intended for exploration as much as it is intended to be put to some use. I've had some ideas for its use myself, but I'd like to leave it open right now for others to be creative with. If people want to hear my ideas, I'll share, but I don't want to direct things too much.

As for the house, you will see that the description is rather simple and leaves the details of the rooms open for now. I would like for each room to be claimed by a player. As the first four players create their characters, they will also be able to detail the interior of one bedroom that will be their room. Each bedroom is fifteen feet by ten feet, with a window facing the outside wall. The bedrooms can be designated as northwest, southwest, northeast, and southeast (as you read the description of the house, you will see that there are two bedrooms on each side of the house). So before I get too ahead of myself:

AREAS

1. A four bedroom house

This house is solidly constructed with logs. The main room features an old hardwood floor, and the kitchen floor is covered with stone tiles. The ceilings are ten feet high.

The entrance is in the south and opens up to a large living space. To the east and west of this living space are the bedrooms, two on each side. Further south, the house empties into a smaller living area, with a spacious kitchen to the east. A back door located at the eastern side of the south wall leads to a path outside, which forks to travel a short distance to the south as well as more extensively to the east. While the stub path to the south leads to an outhouse, the main track curves to travel parallel to the east side of the house, heading north. East of this path are seven vegetable garden plots, five feet by five feet each.* Small grass and mulch paths run grid-like between garden plots. Three plots of herbs grow to the southeast of the house, and the main path winds the corner to lead back to the front door. Several ancient, gnarly, winding hawthorn trees stand in the front yard (south of the house), and a stand of huckleberry bushes are rooted in the southwest yard. The west yard is currently wild with hemlock, grasses, ivy, dandelions, and red clover. A large golden willow stands beyond this wild tangle, next to a small stream that flows southward, down a slight grade and towards a series of wetlands.

To the north of the house rises a hill, cresting at about fifty feet high. The hill is topped with grass, shrubby pines, and hawthorn, as well stands of red clover and huckleberry.
Many young apple trees have also been planted on this heath within recent years.

*vegetables in garden: onion, tomatoes, corn, squash, garlic, broccoli, lettuce

2. Basalt cave

About 500 feet to the east of the house, a gradual hill of basalt rises up about 150 feet. Formed from lava flow, the basalt hill features an unusual cave at its base. As the lava flowed, it covered over the corpse of a prehistoric rhinoceros. The lava flow stopped at the rhinos shoulders. As the lava cooled and the rhino decomposed, an exact cast of the animals body (from the shoulders down) was left, creating a cave ten feet high at its highest point, fifteen feet wide, and twenty-five feet long. A person enters through the shoulders to find herself looking around at a perfect mold of the prehistoric rhinoceros.


--------------------------------------------------------------------

The story is set in a resource-depleted future, where the United States has fractured. The house described above is located in a remote area of the Pacific Northwest. It is part of a small community, and there may be some neighboring buildings. If you would like to create these, please send me a message first to run your ideas by me. Thanks.

I will try to have a character template and example character up soon. Until that time, you may want to stew over some character ideas, or reserve a room in the house. Feel free to send me a message as well if you want to work on a building or a surrounding--for example the wetlands to the south of this house.

Thanks, and I hope this is an enjoyable idea/setting for some!

ByDaylight
04/17/2006 10:04 AM

A note on that and the setting, that I don't think I made very clear in my initial HH post. The setting is about 75 years in the future. Oil has run out and people were very ill-prepared for this. Very few areas had the foresight or inclination to switch over to alternate sources of energy on a large-scale. Biodeisel, large-scale solar, hydroelectric, and wind power are very rare. Most communities have been forced to simplify dramatically--fire for heat, candles for light, ice chests for refrigeration, log stoves are popular--while at the same time bonding as communities in ways that were lost to their ancestors, who lived in a media-blitzed, market-driven, fast-paced world. Small-scale wind power and water wheels are also options for energy.

The centralized, federal US Government is pretty much out of business; although it does remain as a militaristic state on the east coast (Washington DC and surrounding areas) it has no power beyond that region. The rest of the former US is now pockets of crumbling cities (some lawless and riotous, some being rebuilt as communities, most with elements of both of these ends of a spectrum), growing wilderness, and many small communities and tribes. Without oil and very limited biodeisel--and without the technology to mass-produce vehicles that would run on these things anyway--land transportation is mostly by foot, horseback, or animal-pulled wagon. Sailboats and canoes are viable forms of transportation on oceans and rivers. Because transportation is not quick and easy, people tend to stay in their communities, traveling regionally between communities as needed for trade and other necessities. There may also be explorers and adventurers, interested in seeing other areas, but this is a hard life and dependent on the hospitality of communities and tribes met along the trail (as it was with the European explorers).

The current thread focuses on a region that is in the southeaset of (former) Washington state. There are several indigenous tribes that used to live viably on the land in the immediate region--Nez Perce, Coeur d' Alene to name two of the more well-known--who I envision coming into some prominence in this time. Through recovery of their indigenous way of life (before settlers), characters with this native heritage could play a key role in bringing a knowledge of how to live sustainably and in harmony with nature. If anyone is interested in playing such a character, please send me a private message first, because it's important to me that players who choose to play this kind of character have a good background and understanding of tribes, and of the particular tribe that they would like to represent. Some research may be involved, and I might be able to help out with that.

That's enough for now... I need to go do physical therapy with my dog and then ice her legs. Sad, right?

[Edited by ByDaylight on Monday, April 17, 2006 10:06 AM]

[Edited by ByDaylight on Monday, April 17, 2006 10:07 AM]

Sway_Greenwitch
04/17/2006 2:41 PM


I hope this is an enjoyable idea/setting for some

I'm definitely interested in this thread. I should be right at home here.:)

The story is set in a resource-depleted future, where the United States has fractured

I remember reading in your query that it was to be fantasy-type setting. Does this mean it will be future-fantasy or has that changed?

ByDaylight
04/17/2006 2:41 PM

Character template as promised:

Character Template

Name:
Gender:
Age:
Height:
Weight:
Ancestry: examples: Western European, African, Indigenous American, Oriental; or a mix of two or more of these or others
Skills: examples: bow hunting, tool making, tanning (hides), tailoring, cooking, swimming, plant identification, medicinal herbal knowledge, land restoration, gardening, foraging, tracking...NOTE: literacy is somewhat uncommon, so please list this as a skill
Personality: a brief description of motivations, goals, likes/dislikes, sense of humor, what-have-you...mostly this is in place to get you thinking about how your character will interact with others
Background: a history of the character; naturally, the older the character, the longer and more complex the history will be
Appearance: one to three paragraphs describing the characters physical traits, mannerisms, style of clothing, etc
Equipment/ Special Items: please list common equipment such as backpacks, fishing gear, camping gear, gardening supplies, etc that your character owns (not necessarily on her/his person all of the time); also include any special items that they may haven Examples:ancestral bow, a sentimental antique, a unique book...

[Edited by ByDaylight on Monday, April 17, 2006 2:43 PM]

ByDaylight
04/17/2006 2:45 PM

Apologies for the poor formatting on the above post...

This may help; this is the character I will play. Note that he does not live in Hawthorn House, but will definitely be stopping by ;)

Name: Charlie Northwood
Gender: Male
Age: 65
Height: 58
Weight: 150 lbs
Ancestry: Western European
Skills: plant identification, herbal medicines, tracking, wetland restoration, carpentry, literacy, gardening, horseback riding, canoeing, cooking, fishing, drumming, singing, painting, regional lore
Personality: A mercurial elder, Charlie is by turns introspective or exploding with energy. He loves caffeinated teas, coffee when it is available, and considers caffeine medicine. He also considers plants and herbs his alliesalso medicinebut this is not something he will talk about with just anyone. Similarly, he has a deep respect for and connections with land and water, but reserves talking deeply on this subject for those who have shown respect for the earth and an interest in knowing some of the old ways. In casual conversation, his silliness and sense of humor often shine through, although he may tire of jokes and pranks if they go on too long.

Community and culture are very important to this man, and he loves a good drum circle, community meeting, pow-wow, or jam session. He needs to spend a good amount of time outside; if this need is not met, he may tend towards melancholy and depression. He excels as a travel guide in the Columbia Basin, and enjoys extended journeys in the wilderness with groups. He also harbors a deep love for the mountains to the west, although he has only traveled that way infrequently.

Background: Charlie is an old-timer. He was a child in the last days of oil, but his adolescence was spent in the hard times of the post-oil crash. As the resource shortages came, his family moved to the remote town of Elk River, where he spent eight years of his life. In Elk River, he learned the value of community, as well as how to ride horses, fish, and track animals. In his late teens and early twenties, he did apprentice work with a local carpenter for a few years before setting out on horseback with a few friends.

They headed west and encountered several different tribes of Indiansthe Nez Perce, Walla Walla, Cayusse, and Umatillain the southeastern portion of what was formerly Washington state. From tribal members, who were experiencing at this crucial time a cultural resurgence and revitalization of their old ways, Charlie learned valuable lessons and insights about native plants and herbs of the area. He was invited as well to work side-by-side with some of the tribal members in restoring the land to a more native state. Charlie worked diligently with tribal members for many years in order to revegetate streams and wetlands, producing a more viable habitat for both plant and animal life. He is welcomed and at home equally among these four different tribes, but also spends time in various communities between the Columbia Basin and Plateau (where the tribes are), and Elk River.

Appearance: His face is wrinkled with laugh-lines and reddened by the sun. When he smiles or laughs, his face nearly shimmers. Long, wavy dark hair flow down his back, and is often worn in a pony-tail. His beard is many years long and a bit scraggly. Although his hands are well-worked and worn, they are not as leathery as some; indeed they have a certain smoothness to them when they are not dried and cracked by the elements. Clear blue eyes seem to hide no secrets, and along with his smile and welcoming attitude, invite conversation and sharing. Charlie has a slight bellynice insulation gathered over the years.

Equipment/ Special Items:
Backpack
Bedroll
Two-person tent
Ancient water purifier (doesnt do the job so well)
An old waterproof journal (filled with personal entries)
Canoe (stored in Elk River)
Spade
Trowel
Hammer
Box of nails
Hand saw
Primitive screwdriver
Tinderbox
Flint
Knife
Hemp rope (200 ft.)
4 canvas bags
Water bottle
Lunch bag

Options

Animal Totems: Salmon, Snake, Hawk
Elemental Affinity: Water

ByDaylight
04/17/2006 2:49 PM

Hey Sway,

Yes, the fantasy-type setting has changed a bit. No elves, orcs, drows, or ogres; sorry... perhaps another setting? But, as you can see, there are to be some fantastic elements--the magic and animal totems. In addition, if anyone else has something they would like to work in, I am open to suggestions.

Mostly, though, I suppose this is a setting for those who are interested in creating low-conflict storylines and building a sense of community.



I'm definitely interested in this thread. I should be right at home here.:)


I'm glad. I am hopeful that this will be successful as a gathering place for like-minded individuals.

Sway_Greenwitch
04/19/2006 5:52 AM


Yes, the fantasy-type setting has changed a bit. No elves, orcs, drows, or ogres; sorry... perhaps another setting?

Perhaps... ;)

But, as you can see, there are to be some fantastic elements--the magic and animal totems.

Yes, I was intrigued by the change of direction. It should make things quite entertaining.

I did have a question about the house:
What are the circumstances in which people will populate the Hawthorn House if you are not to play a character in the house? Do they just arrive? Are they invited?

Knowing this will help me in the creation of my own character.

Thanks,

Sway~

ByDaylight
04/19/2006 10:05 PM

Hi Sway,

Good question. I suppose I was picturing a house of people that were already somewhat settled and had some background together, but maybe that isn't practical and lacks foresight. Certainly it would be difficult for four new players to devleop a coordinated backstory and some history. So I will have to give the circumstances some thought. Here are some of my earliest thoughts:

The house has stood abandoned for some time, and was recently discovered by the local community. Hawthorn House lies on the outskirts of a small town, probably several miles from the core community. To account for the gardens and the small apple orchard, I'd say that the House has been known to the community for around a year. Perhaps some people have been using it as a lodge or cottage, and planted the garden last season. The apple trees were transplanted from another orchard.

Now the community would like House to be a more permanent residence. To that end, they are encouraging individuals to move in. This opens up a few possibilities for character types:

1. "Coming of Age" youth who want to live away from family--possibly a small group of friends
2. Naturalists or gardeners who would like to experience a more secluded lifestyle
3. Spiritual people who would be called to the secluded house as a retreat from tight-knit community*
4. Elders who are seeking a place for reflection*
5. An adventurer who takes a liking to the area and wishes to settle**
6. An exile from another community, seeking refuge***

*These two are somewhat problematic as the people in the house will be living in tight quarters
** A character like this may need to make friends in the community or win trust first--which could be detailed in the background of the character
***This type of character would potentially face difficulty being accepted in the community, especially if they are up-front about being in exile or exhibit any kind of anti-social tendencies (which would likely be present in some form if they were exiled)

Now the next question is, "What is the community like? What's its name?" Although I'm not in a naming frame of mind right now, I can tell you that the community is small, about 250 people. There would be a main street and several other small streets in the town, all broken asphalt, gravel, or dirt and grass. Many old stone and brick buildings from the early 20th century still stand, some of which had been renovated in the late 20th/earlier 21st century. There are also several newer cob (straw bale and adobe, basically) structures, along with log houses, and semi-permanent tent and teepee structures.

More details on the town at another time; hopefully those will be enough to stimulate background stories. Feel free to flesh in some of the details of the town in character creation as well. Also, if you've got a name for the town, please suggest it. Some that are rattling around in my head right now:

Winding Creek
New Camp
Outpost
Willow Lake
Restoration

Please let me know if you take a shining to any of the above, or feel free to suggest another.

Hope that helps.

I also have some ideas about magic, fantasy, and faerie elements that may incorporate well into this setting. I'm going to leave those in the pressure cooker for a while.

Peace.

[Edited by ByDaylight on Wednesday, April 19, 2006 10:07 PM]

vampirelcs
04/20/2006 4:57 PM

I am VERY interested in playing a role in this RPG, I will need a little time to think about what type of person I will play. It may take some time for me to post seeing how im sending out my laptop for repairs. But please put me down for one of the rooms, I would prefer southwest/southeast if thats alright.

Will be in contact soon.

Benjmn
04/20/2006 5:01 PM

I am interested in this one, even though I have very little in the way of character ideas at the moment.

ByDaylight
04/20/2006 7:06 PM

Hey, that's great. Two new people interested. Vampirelcs, take your pick of southwest or -east. Sway, if you want a certain room, let me know. You have a room reserved for sure, but I don't think that I have a preference from you yet. Same goes for you Benjmn--let me know if you want a particular room.

Awesome. :)

vampirelcs
04/20/2006 10:51 PM

I'm still writing my profile, but I had an idea. Instead of the house being in a small community what if it was almost completely secluded, And I was thinking What if it's snowing? Cold weather, that would add the hardship of heat and water, which I'm up for, I also have a friend that might be interested, Oh And I would like the southwest room,

[Edited by vampirelcs on Thursday, April 20, 2006 10:58 PM]

Benjmn
04/20/2006 11:28 PM


Same goes for you Benjmn--let me know if you want a particular room.

I'm not picky. Just stick me wherever. I am still drawing mostly a blank on character ideas, though. :(

CrumblingUnderland
04/21/2006 12:01 AM

Yo, I'd like to join. Got a profile and everything. If you want me to change anything just let me know and I'd be happy too...

Name: Hyde Takarai
Gender: Female
Age: 21
Height: 5'6
Weight: 110 lbs
Ancestry: Oriental
Skills: Cooking, gardening, tailoring and sewing.
Personality: Hyde is a very determined individual, once she's put her mind to a task, there's no going back. Though, it has become difficult to spark her interest anymore. She can, occasionally, be spiteful and malicious when angered or insulted, but most of the time she's a timid and quiet girl.
Background: Hyde doesn't know much about before the oil ran dry, she's spent the entirety of her 21 years uneducated and unwilling to ask many questions - growing up in a very reserved area. She has always been a very spiritual person, crowded in a large group of people without the reprieve of nature. Hyde and her parents have been long separated, she knows them well and loves them dearly, but she wanted her own life and parted from them half a year ago.
Appearance: Hyde has very fair features, a small nose and mouth with bright blue eyes and long dark hair. Despite her time in the sun, her skin stays a milky cream, soft and smooth to the touch. She's a very petite girl, looking as though if you touched her she would break. The clothes that she wears are normally bright colors, white and pink and baby blue, but with her mood her colors change. She may wear black or a dark green if she's feeling down.
Equipment/ Special Items: Hyde has an old tan backpack that she carries her gardening supplies in: gloves, a small shovel and a straight razor for whatever is needed. She keeps a small book in the nightstand next to her bed, though she's never been able to read, she keeps it for sentimental reasons.

vampirelcs
04/21/2006 12:59 AM

Name:Eddie Fairview
Gender:Male
Age:26
Height:6'1
Weight:185 lbs
Ancestry: Western European,
Skills: Hunting, tool making, metal smithing,cooking, swimming, medicinal herbal knowledge, land restoration, gardening, tracking, literacy, Building, martial arts Personality. Eddie enjoys reading, writing, and working outside. He has advanced knowledge with metal smithing and tool making and Enjoys a good barter or debate. Relaxed, calm, but when something sparks him he can become very intense. Eddie has a large collection of books and maps, Most of which he pilfered out of a relatively untouched bookstore. He likes his mornings quite and He meditates twice daily for forty five minutes and enjoys incense when he can fine it. Eddie does not like people who are passive-aggressive or those who are not true to there word. Eddie also loves fresh Berry's, raspberry's and black Berry's most of all.



Background: Eddie was born to two steal artists who were very spiritually open, His father who had lived in Alaska before moving to Oregon where he met his future wife,(Eddies mother) so Eddie was taught at an early age how to make tools, smith, and hunt, and with those how to be Eco minded and spiritually open, though his parents never pushed him with any one view of what they thought spiritualism was, Eddie moved away from them at twenty, Seeking the open air Eddie traveled for two years on foot, walking though Oregon and Washington, from walla walla to Portland, to grants pass, Eddie as been to most parts of the Pacific Northwest, One winter he lived with an old woman in the mountains of Oregon, Though exactly where he's not sure, She was 82, One of the oldest people he had ever met and after a night of shopping wood or skinning a dear or elk he would come inside stoke the fire and listen to story's of pre oil crash days, But as the winter became harsher the woman came down with a bad cold and passed away four days later, By that point he was snowed into the area and lived wait there till spring were he left to continue his journeys, He was twenty three then.The next year He lived alone in a great redwood forest about thirty miles from Tillimook Oregon, He built a tree house, Four walls, roof and all and lived off the land there, Thankfully the winter was not as bad as it had the previous year and that allowed Him to stockpile supplies and forge a couple of knives that spring out of an old mill saw blade. He has been at what has been dubbed the Hawthorn house for a almost six months.




Appearance:Eddie is tall, longleged with a lean build and blue eyes, Graceful, fluid, with long messy hair that stops just above his shoulders.
Equipment/ Special Items: Multiple knives which he has smithed(Skinning, A small ax like knife for hacking bone, woodcarving and others), A small bag of lite metal arrow heads and fish hooks, A large military style back pack, Fold able fishing pole, Axe, two person tent, tinderbox two bottles of gunpowder six roles of ductape and a wolfs fur coat, Lined inside and our with fur, Medicine bag



How is that?
If I need to change it just say so.

Sway_Greenwitch
04/21/2006 5:43 AM


Hey, that's great. Two new people interested. Vampirelcs, take your pick of southwest or -east. Sway, if you want a certain room, let me know. You have a room reserved for sure, but I don't think that I have a preference from you yet. Same goes for you Benjmn--let me know if you want a particular room.


I most probably prefer east, but west would do too.:)

Benjmn, never say " wherever". You might end up in the barn or even worse, the outhouse! Heh...
(kidding of course)

Oh.. and look at the people coming out for this one... fantastic.:)

Benjmn
04/21/2006 5:17 PM

Name: Conner Harmon
Gender: Male
Age: 20
Height: 74 inches
Weight: 190 lbs
Ancestry: 3/4 European, 1/4 Indiginous American
Skills: Literacy, basic smithing, basic sewing, carpentry, basic cooking, woodcarving, singing, hunting and fishing.
Personality: Very quiet and reserved. Does not trust easily, as a result of events that occurred during his childhood. He spent some time as a smith's apprentice, but holds no love for the metal. He loves wood. Carpentry, carving, anything that involves the shaping of wood he will do passionately, and usually sing to himself when he does so. He is somewhat self-concious about his voice, and so will only sing when completely immersed in something.

Background: Conner's grandfather was an extremely patriotic and decorated war veteran, and passed on that patriotism to Conner's father. His mother was half-native, and was not so patriotic, but was very much in love with Conner's father. When the crash occurred, there was little doubt in the minds of the family that the US would pull through and remain strong. Some years later, when it became apparent that the US would not survive in the Pacific Northwest, for the patriotic Harmon's there was no option other than going to where the US still survived. His mother did not want to leave her aging parents, but she loved her husband enough to go with him. They did not make it. The grandfather was old; he died along the way. His father almost made it, but was shot by the paranoid defense forces around DC. Conner was five at the time. It is not clear what occurred on the trip back, because neither Conner nor his mother would ever discuss it with anyone. Conner was 12 by the time they arrived back, only to find that his mother's parents had died in their long abscence.

Out of necessity, his mother married a local man. Their was no love involved in the marriage, but as a smith he could provide for her and her child. Conner tried to learn the trade, but had no love for the metal, and so never learned anything beyond the basics. At night, his mother taught him to read from the books owned by his grandparents, and to sing from the old songbooks, though she had less time for that once she started having more children. What little spare time he had was spent watching and imitating the carpenter. After a few years, when he was around 15, his step-father gave up on him becoming a smith and took another as apprentice. He was made apprentice to the carpenter, but only until the carpenter's two children were old enough to take over his duties, which has occurred. Conner has a six-year old half sister and a two-year old half brother.

Appearance: Long and lean, with skin that would be called white but bronzes easily as a result of his mixed heritage. His eyes are a very dark blue, and generally only show happiness when he is carving. His hair is jet-black, and he keeps it short. Hair in his eyes annoys him. His facial hair does not grow quickly or thickly, another result of his mother's Indian blood, so he keeps himself clean-shaven.

Equipment:
Set of woodcarving tools, kept in a leather carrier. A parting gift from the carpenter.
Contents of set:
-chip-carving knife, carpenter's chisel, mallet, and gouges of varying width, sweep, and shape.
Small bag containing his grandfather's medals
Straight razor, used infrequently
Swiss army knife (the big kind), found during return trip.
Hatchet*
Hand drill*
Hand Saw*
*what tools were left in maternal grandparents residence

Okay, that's about it. Anything needs changing let me know.

[Edited by Benjmn on Monday, April 24, 2006 12:43 AM]

[Edited by Benjmn on Sunday, April 30, 2006 7:56 PM]

quirkster
04/22/2006 9:06 AM

I'd like to play a non-human character, specifically a semi-wild cat.

ByDaylight and I have been talking about this, and the cat would have some empathic ability, but specifically, a strong empathic bond with one or more of the other characters.

Do any of you or your characters have an interest in being connected with an independent, semi-wild cat? I can imagine two scenarios for how you connected, there are probably more:

- The cat hung around near your former community, and the two of you gradually developed a bond there. Then the cat followed when you chose to move to Hawthorn House. This would mean we would work out details of their history OOC.

- The cat was already around Hawthorn House when you arrived, and you form the bond during play. In that case, we probably don't need to figure out a specific person, and we'll just let relationships develop naturally during the RP.

Any thoughts? Any interest?

vampirelcs
04/23/2006 12:21 AM

I have an idea, What If the cat came to Eddie"My character" While he was going through his vision quest*Period of time when you fast, Confine your self in a sacred area*That you make* normally you have string held by sticks to form a fence around you, where you become more spiritually aware, and typical experience visions of your spiritual journey to come or sometimes possibility's of the world to come. You tend to do a vision quest for a week with only water to drink and very few trips outside you sacred space*

But the cat could come by and distract or awaken him from a vision like state?
and the cat could stay with him during the entire vision quest and fallow him back to the hawthorn house*Hyde would be at the house tending to it while Eddie was gone* And crumblingunderland and I are thinking about either sharing one room or playing with the idea of being involved romantically, Though to what degree we are not sure of yet.

None the less I'm interested in directly interacting with the cat. If you have any thoughts on how to improve my idea please tell me.

[Edited by vampirelcs on Monday, April 24, 2006 9:14 PM]

ByDaylight
04/24/2006 11:02 AM

Wow! I don't check things for a few days and things start growing wild. I like it. Glad to see so many ideas flowing. I don't have a lot of time right now, but I'd like to take a few minutes to focus on some of the different ideas happening. I'll be responding in the order of the posts, and if I have to stop early, I'll come back later to address the other posts.

HYDE TAKARAI

I feel like this character could be fleshed out a lot more. From the Personality description, I know that she is shy, jaded, and probably scared of something(s), yet I'm not sure exactly why. I'd like to hear about some specific events in her life that cause her to be this way. This would of course be detailed in the "Background" area.

IN the Background description, CrumblingUnderland (nice, by the way) mentions that she grew up in a "very reserved area." Although I'm not quite sure what this means, it seems to indicate an isolated area. If this is the case, though, I feel like the fact that she grew up "crowded in a large group of people" contradictory. I think that I need to see a bigger, more detailed picture of the area she grew up in to understand.

I get the idea that she may have grown up in a very urban area that has degenarated in the post-oil times--Los Angeles, perhaps? And somewhere along the way she lost her parents, perhaps abandonded or orphaned at a very young age. So she would have to have a lot of street smarts and be tough to survive in the L.A. wasteland. Or maybe she was adopted by a kind soul in L.A. at a young age, who helped her survive? At any rate, she tired quickly of life in the broken city, and headed north, where she heard things were different.

This is the sense I am getting about Hyde; I am not trying to dictate who she is, so if I am off, then please correct me. With more detail and background, I think we will be able to get a better sense of who she is.



And now I have to take my dog to the vet, but I will try to give more feedback soon. My life has gotten pretty busy lately though, so it may be later in the week.

Sway, if you have some ideas for a character, you can e-mail me and we can discuss some options. Sorry I missed your IM the other day. As you can see, the character generation process is fairly open at this point; we'll concern ourselves with relationships and a cohesive background in a bit. I've got some ideas for characters for this setting as well, if you do want to discuss those.

Thanks everyone, and I'll try to post again soon.

Unbeliever
04/24/2006 11:48 AM

I have to say, I was skeptical about this one when I first read about in in the Interest forum, but now I'm keeping my eye on it. Sounds like a novel concept and seems to be attracting a pretty dedicated group. If I can fit it in, I'd be glad to be a part of it.

Flark
04/24/2006 1:42 PM

Hi everyone, I don't mean to interfere. I'm not quite sure if I want to take part in this one, but I'm definately finding it interesting and will be keeping an eye on things. :)

[Posted by vampirelcs]
I'm still writing my profile, but I had an idea. Instead of the house being in a small community what if it was almost completely secluded, And I was thinking What if it's snowing? Cold weather, that would add the hardship of heat and water, which I'm up for,

I like his idea of the house being secluded. I think if your characters were completely alone without any NPC's it would make it more atmospheric. Struggling against the elements to survive and to find food would give you something to do every day and keep the RP going. Anyway, don't feel obliged to listen to a word I say, I was just giving my opinion. :)

There's one more thing I was wondering about... ByDaylight, what's wrong with your dog?

ByDaylight
04/25/2006 7:25 PM

Okay, a few more musings thus far. I've noticed that most, if not all, players would like to have characters that are adventuresome and are well-traveled. My character is no exception in this regard. However, I would like to remind people that it is acceptable and (I think) equally as interesting to play a "local." Granted, I haven't provided a lot of info about the area surrounding Hawthorn House at this point, which makes creating a "local" somewhat difficult. Just know that if you are interested in creating a local character, I would like to work with you to create some local flavor. For me, that's a prime focus of this setting--the development of community and place.

For those of you who are playing characters that come from other parts, please give some thought to where and what those other parts may be, specifically. With Crumbling's character, I suggested that it sounded like she could come from L.A. or some other city (Seattle, perhaps? Portland? Boise? Those are all a bit closer). One thought I've had about cities is that they may be anarchistic, or they may be set up like little kingdoms or states. I could see a post-oil L.A. where a few had established themselves as city lords. These lords may have a stockpile of resources, or exclusive ownership of a farm, which they would defend militarily. Like a feudal kingdom, they may have indentured servants or serfs to work the land. The serfs would then be entitled to a share of the crops.

So a request I'd like to make for those of you with characters who have backgrounds in another area: please contribute some detail about that area--your idea of what it may be like. I love the fact that this setting is opening up and blooming, but I would like to focus on Hawthorn House and the surrounding areas. Others are welcome to develop details about other areas--and if your character comes from another area, I'd like to have some detail about the city/town/remote shack that they came from.

That said, EDDIE FAIRVIEW's profile provides a nice example of place-naming and shows a good familiarity with the Pacific Northwest. However, I can't help but feel that the extensive solo traveling on foot and surviving bitter winters in the mountains with old ladies is a bit incredible. ;) Remember, there are no convenience stores; the only beef jerky you can get is the kind that you kill and salt on your own--or better yet, with a group. That said, hunting, tool making, tracking, and cooking are all appropriate and even essential skills for a wanderer like Eddie.

Another thing that I'd like to emphasize is that when times get tough (and times are tough in this setting), people tend to band together, at least in small groups. Since Eddie and Hyde may be romantically involved, what about tying their backgrounds together? Would it be possible for them to be a married (or otherwise commited) couple who have journeyed together through hardship? Another, more extensive and inclusive idea--though not at all required--would be for all four residents of HH to have traveled and worked together as a team.

And also: HH is filling up, almost busting at the seams. I may add another room or two, if people are okay with that. Another thought I've had is, if Hyde and Eddie are together as a couple, what would you two think of having a separate residence nearby? A thought.

Alright, that's enough for now. I have to make some dinner. For those wondering about our dog, she's fine, but is recovering from surgery on both back knees, which were dislocated and problematic. The dr deepened the groove for her kneecap to sit in, and I took her in yesterday to have the sutures removed. The biggest problem that she is facing right now is her desire to run, jump, and play, none of which she can do. Oh, and also the cone that she has to wear around her neck to keep her from gnawing/licking at her wounds.

Peace.

Benjmn
04/25/2006 9:57 PM

If you want somebody to be more local, I could change mine. Would not really be a problem. I could have the mother stay behind, making him completely local, or change his age to have him arrive back at something like 8 to 10 years old. Then he would be something of a local, having lived in the town for a decade or more, rather than just 8 years, as it stands now.

vampirelcs
04/26/2006 12:22 AM

I've lived in the pacific northwest all my life, And as far as the solo travel My father grew up on a homestead with no running water or electricity In Alaska until he was sixteen, And my father was the sales Representative for smith and Wesson Ruger us repeating arm"Winchester* Hi standard and others for the state of Alaska, He Also flew a S.T.A.L.L"short takeoff and landing" Plain "Mawl M six" and a "Sessna 172" He also worked on the oil pipeline*In 1975-1979* Had his own gold mine clam"On Ptarmigan creek 101 up steese highway" and hunted bear,moose,"work for the state of Alaska killing wolves" And a friend of ours canoed down the Yukon in a 19 foot Grummen flat tail stacked with so much gear that it only had three inch's of free board"Which means he had three inches from the top of the water to the top of the boat" from chicken to the Candick river and then lined up*Lining up means you walk alongside your boat on she shore and push your boat cause it's either to swift or to shallow to be in it" the Candick river for five days and then stopped, built a cabin by digging down three feet and then stacked logs up three feet so the ceiling was six feet tall and lived off the land for 368 days by him self, With no weapons other then a Ruger super black hawk with a four and five eights barrel, Ruger number one 30.06"He later came out and formed one of the largest traditional archery company's in the world" And my fathers grandfather flew a bush plane in Alaska for search and rescue and his best friend was the colonel on the state police.


I also have driven all the way up the Alkan to Alaska. My father has passed all his knowledge on to me so it lets me write from an "experienced" point of view, So with that said I don't think it's far fetched for Eddie to have the knowhow to live off the land in the bitterness of winter.

Also, I don't want Hyde and Eddie to be married, And as far as there background, I think that should be explained into the RP not in history.

quirkster
04/26/2006 11:47 AM

--quoting--
Also, I don't want Hyde and Eddie to be married, And as far as there background, I think that should be explained into the RP not in history.
--------------

It sounds like we're running into the question of how much do we really need to know about the characters or settings before we start the RP.

For me, I'm going to try to work out a little history for my cat with Eddie and/or Hyde so we don't contradict each other in our postings. But I was planning to take the conversation outside the forum so we could do a lot of back and forth, before submitting it to ByDaylight. And if we come up with more than just a little detail, I was thinking it might be nice to be able to keep some of it secret from the other players, so that they have the enjoyment of learning about it for the first time.

The last thing brings up a question: is there a mechanism on this site for information to be visible to just a few people, and not the entire group of people who can view the roleplay? For example, someplace to store information that only I and the DM can see?

Flark
04/26/2006 12:28 PM


is there a mechanism on this site for information to be visible to just a few people, and not the entire group of people who can view the roleplay? For example, someplace to store information that only I and the DM can see?

Why not use the RPGC internal Mail? :)

Unbeliever
04/26/2006 2:54 PM

Yep. The i-mail is the only way to get that done. And, on that note, I think it's perfectly reasonable to think that all the players don't need to know everything about your character from the start. Up to BD, on this one, though.

Sway_Greenwitch
04/26/2006 4:48 PM


Another, more extensive and inclusive idea--though not at all required--would be for all four residents of HH to have traveled and worked together as a team.

Trying to bond all the characters before they arrive at HH might not be the easiest route since they will all be from different places.
Personally I think that the developing of relationships should be reserved for the RP itself, seeing as it's a work in progress anyhow...Unless they are related of course ;)

HH is filling up, almost busting at the seams. I may add another room or two, if people are okay with that.

I am fine with adding more rooms or even cottages nearby.
I for one, plan on building things. :)

Also, I just had an idea about how all these strangers came to be at HH in the same house.

What if the community decided that they would hold a sort of lottery to determine who would live in the house?
The lottery would also give the participants a reasons to be in the HH area.

Just an idea....

Thanks

Lreth
04/26/2006 7:57 PM


I am fine with adding more rooms or even cottages nearby.
I for one, plan on building things. :)


Hey guys (and girls), is it okay if an 8th member joined? I'm not asking for much either, just a room to stay and things - don't really require any starting partnerships or anything like that.

If I'm intruding... sorry...

Maybe we can two houses instead of one? lol ... or two threads , too...

[Edited by Lreth on Friday, April 28, 2006 3:31 PM]

Alexis
04/29/2006 11:24 PM

I'd like to join, too!

ByDaylight
04/30/2006 2:22 PM


If you want somebody to be more local, I could change mine. Would not really be a problem. I could have the mother stay behind, making him completely local, or change his age to have him arrive back at something like 8 to 10 years old. Then he would be something of a local, having lived in the town for a decade or more, rather than just 8 years, as it stands now.


Hey Benjmn,

I think either of those options sounds great. Actually, I didn't catch that your character lived in the town nearby--not a close enough reading of your character on my part. I'd say that eight years is long enough to make him a local.

I like the family history, how they went east to the remnants of the U.S. and were turned away. That give a little taste of what lies on the east coast.

><

I think that we will need to expand the setting a bit to accomodate everyone that would like to play. This could happen by putting some people in the nearby town, by making HH two stories, or by putting another cottage or two within a few miles. I feel like developing the town some could be a lot of fun. If we go that route, anyone who would like to try their hand at building would have lots of opportunity. Also, it could be fun to have some player characters who are key town members--craftsmen, elders or 'officials', carpenters (sounds like Benjmn's character will be tied into a carpenter family), chefs, or whatever you think of.

Related to that, I don't like the idea of HH being so remotely located that interaction with a larger community is unlikely. First, it goes against one of the main reasons I had in mind with this setting, and second, I think it really limits player participation to residents of HH, animal characters, and wanderers. Animal characters and wanderers are certainly welcome, but I think that we would be denying a richness of setting and diversity if those were the only character types available outside HH.

My thoughts for now... If those of you who would like to join could mail me your character ideas and thoughts before posting them here, I think that will be preferable, rather than us filling up this thread with ideas right off.

Thanks!

Benjmn
04/30/2006 7:52 PM


I'd say that eight years is long enough to make him a local.


Okay, I will leave it as is then. If you need anything changed just let me know.

Edit: I had wanted him to have some half-siblings, just had not written them in yet, so I did.

[Edited by Benjmn on Sunday, April 30, 2006 7:57 PM]

quirkster
05/01/2006 8:28 AM


As far as the RP scenario starting in the winter: I suppose that's an option, if people like it. I'm partial to the springtime as I feel it gives more opportunity to explore the surrounding areas. It would be more difficult and dangerous to explore in wintertime, and I my sense is that any plot might suffer if people are HH-bound. But what do other people think?
...
Related to that, I don't like the idea of HH being so remotely located that interaction with a larger community is unlikely.


I, too would rather not have this take place during winter or in complete isolation.

Personally, I am looking forward to an RP where the focus is on the people and their interactions. I think we can make a very interesting "everyday" story without needing external pressures to give us a sense of drama or conflict. At least, that is what I was hoping to experiment with in this thread. And I have a feeling that the mystical elements that are being built in may provide us with lots of "beyond the ordinary" situations if we need them.

Benjmn
05/01/2006 10:07 AM

Starting in winter does not make sense to me. This is a low-tech culture. For the house to be self-sufficient, it would have to begin in spring, so that food for the next winter could be planted. While enough supplies could be moved into it to start in winter, I also read that both winter and isolation are wanted. So the supplies would have to be carried long distances through snow to an isolated house in winter, so people could move into it during the winter. I cannot think of any logical reason for this to occur in a low-tech agrarian society. (I assume that the RP will begin with our characters moving into the house) It would be far more sensible for people in such a society to move to a new location during spring. Remember Oregon Trail? Your goal was to get there in spring, so you could plant your crops and not starve to death.

Isolation is an option, I suppose, but I do not really see much reason for extreme isolation. When you have to walk everywhere, everything is farther apart. Ever read any stories from the time that society in this rp is regressing to? In any frontier setting, even if things were relatively close together, there was not a lot of interaction between homesteads. Having to work all day to support oneself and having to walk or ride by horseback or wagon everywhere will do that.

That is my two cents on the ideas of winter and extreme isolation.

ByDaylight
05/01/2006 10:17 AM

I wanted to do a quick update on the setting this morning:

Both vampirelcs and CrumblingUnderland have decided that they are no longer interested in this setting. Vampire had expressed interest in having his character somehow bonded to quirkster's animal character. If anyone else is interested in fleshing out that idea, please contact quirkster--and please keep me informed as well.

We have six players interested. Alexis is interested in playing an in-town character, and there is talk of developing another thread for action that takes place there. I may post something in the ideas forum soon to recruit more people for an in-town thread. As just mentioned, Quirkster is developing an animal character. This leaves four people for HH; if still interested, they are:

Sway
Benjmn
Unbeliever
Llreth

I would like to get an opening post up soon, so that this thread can justify its existence in the Training Grounds, rather than feel like just an "idea" thread. ;) Sway, since you've already e-mailed me Cassidy, feel free to post your character here when you are ready. Llreth, Unbeliever, Quirkester, and Alexis: please e-mail me your character profiles when you're ready. Thanks!

Also, the rooms: if you'd like to flesh those out some when you write your character profile, that's fine; otherwise, they could easily be described in the rp.

As for the circumstances of moving into the house, I'd like to stick with the idea of it being by invitation by the nearby town. Let's assume, for simplicity's sake, that the four in HH (whether locals or wanderers) have already been invited to live there, and the story will open as they are all arriving.

:)

Lreth
05/02/2006 7:01 PM

Wow, excellent start. Do you mind if I just post my profile here? It won't make a difference either way and other people will be able to read it.

ByDaylight
05/02/2006 7:33 PM

Please send it to me first.

Lreth
05/02/2006 8:07 PM

alright

[Edited by Lreth on Tuesday, May 2, 2006 8:26 PM]

Sway_Greenwitch
05/05/2006 1:01 PM

Before I post Cassidy for all to see, I thought I'd mention that I will be describing her room in the RP.

Sway, since you've already e-mailed me Cassidy, feel free to post your character here when you are ready

Name: Cassidy Calder
Gender: Female
Age: 23
Height 5' 4'
Weight 100Ibs
Hair Colour Chestnut brown
Hair Length Medium to long
Hair Style wavy to curled
Eye Colour grey/green
Zodiac sign: Virgo
Ethnicity Caucasian/White
Dress Size 6 Shoe 4
Ancestry: Western European: Irish and French

Skills: tailoring, cooking, swimming, plant identification, medicinal herbal knowledge, gardening, Tracking( mostly bees), honey gathering, foraging, literacy, Irish folklore, singing, horseback riding, wine making, drawing, painting, pottery making,basic carpentry.

Personality/motivations:
Words best used to describe Cassidy are: passionate, serious, fun, humorous, friendly, charismatic, energetic, athletic, sensitive, extrovert, mysterious, sultry, flirtatious, cute, sporty, dominating( in certain things) classy, arty, businesslike, vulnerable.

Cassidy is a free spirited kind of girl. She's always in the pursuit of life's simple pleasures and in relation, a bit of an adventuress. She likes to interact with people and isn't shy to talk to people she barely knows. She tends to give people the benefit of the doubt, never judging them until they show her who they really are.

Goals: Cassidy's goals are simple: Survive the hardships that come her way. Live everyday to the fullest. Learn something new everyday. Be true to yourself, your family and friends.
Her main life goal is to have her own place someday and become a professional winemaker/ artist following in the footsteps of her ancestors.

In order to make her own way and a name for herself, Cassidy devised this exploration to the United States with her brother, leaving her family and parents behind in Alsace.
The fact that they managed to get invited to stay at Hawthorn House helped in the decision to stay awhile.

Likes: She likes to spend time working on projects of all kinds. To Cassidy, idle hands are a waste of precious time, something she has learned from her father. She also likes to learn and experience new things
.
Dislikes: Cassidy dislikes people who cannot be up front and truthful with her. She also dislikes feeling ignorant about things.

Sense of humour: She has a sunny disposition and a good sense of humour. She enjoys a good joke and even a few mischievious pranks from time to time. Cassidy loves to laugh and is often smiling for whatever reason. She finds secret pleasure in horseplay and trifling with her rather reserved brother Neville.

Background:

Emilie Calder, mother: French- comes from a family of winemakers and artists and has taught her children all that she knows. A strong, yet gentle influence in her children's lives.

Angus Calder, father: Irish- architect, bricklayer, builder. A hands on kind of man who taught his children life lessons on how to work hard, deal with life's difficulties (since the fracture) and surmount them through personal perseverance.

The Calder parents met when Angus was designing/ building a new winery for Emilie's family in France. They fell in love, married and had two children,a boy, Neville and a girl,Cassidy. They settled with their children in the Alsace wine region in France and began their own winery business.

Cassidy has always had a close bond with her older brother Neville despite the five year age difference between them. As a little girl, she felt that her brother always seemed to be overly cautious around others and about certain things.
Once she tried asking him why it was he was that way, but he never answered her. She left the subject alone after that and just accepted that that it was a part of how he was. Perhaps that is why she grew up being so exhuberantly carefree and trusting. He always seemed to be there to watch over her.

Cassidy's social life seems to always be full. She has lots of friends to fraternize with both male and female. She even enjoys the company of her brother and friends if the opportunity presents itself.
While she's dated plenty, she's never been interested in settling down. Cassidy figures she's still young and has plenty of time and traveling to do before she has that particular need. Most often, her life passions are so strong she barely thinks of anything else beyond working on her art or helping with the winery.

Cassidy's education as a winemaker/artist began immediately, due to the fact that she was born into a family of winemakers and artists. Her mother was a figurative and landscape artist, her father an architect/ builder/ bricklayer, her aunt and uncle on her mother's side were both artists, her grandmother was an illustrator and her grandfather was a famous winemaker in France. There was always wine and talk of grapes in her home during her youth, and she was given a lot freedom and encouragement to help and even join in whenever she wanted.
Being immersed in a wide variety of arts, herbal lore and winecraft throughout her youth has been the most important part of her art education.

Over the years, Cassidy has come to find that her many creative interests were really just explorations into a few deep passions -- Life, Family, nature, art, discovery of new things, wine making/drinking.
Cassidys artwork is driven by a deep curiosity about life and the possibility of forces and influences in our lives that go unseen.
Her wine making passion is driven by her want for personal achievement and the pleasure she gets from it in many ways: Family tradition, pride and love of the grape. Trial and error: hopes of finding the perfect recipe, drinking and social interaction.

Her recent artwork work is about revealing the matrix or blueprint behind our lives and the ways in which we interact with this invisible web around us.

[Edited by Sway_Greenwitch on Sunday, May 7, 2006 7:57 AM]

AnimusAniKorSaxcian
08/14/2006 1:21 PM

OOC: If it is alright i would like to join. I dont need room at the house only acquaintances. Doku can find a way to survive at the cave or just travel.

Name: Doku (Name given to him by HH inhabitants)
Gender: Male
Age: 17
Height: 5'9
Weight: 157 lbs
Ancestry: Mildly Oriental

Skills: Strong, Young, able to labor. Mostly thinks.
Personality: Extremely Timid, and tends to be found in seclusion most of the time. He tends to get along with others yet chooses to stay away and simply obey and do what must be done.

Background: Born just outside of Washington, And Raised by his Grandfather of what was 89 years, Doku was clled by his real name Jack Pellock. Living under the Militaristic rule of Washington, Doku developped a sense of free roming adventure and was found to have gotten punished severely by the authoratarian police regime many times. However, his Grandfather comforted him and told him stories of the time before the collapse, of his own childhood. Enthralled with the beauty and fantasy of a world so free and amazing Doku dreamed of leaving the world he had become trapped in. However one night Doku stumbled upon to a ministry building of the Washinton regime finding himself in terible trouble. However escaping with knowledge he should not have known, Jack became a target of the military. Arriving home something happened that changed his life and erased his former identity, forceing him to leave and trek across the country till finally arriving at the Hawthorne House. (You will have to unlock more of the story later, and an explanation of how someone so young could make such a journey. ANd technically doku is not very adventurous he wishes he could just settle down and doesnt want to go on this long journey)

Appearance: Built for strength and endurance, from his long journey of survival, Doku still appears timid and small compared to others around the community. Mostly stricken with forlorn glances, and emotional tears, the boys face clashes with his tanned and built body. Long Jet black hair, and emerald sullen eyes. He also seems sorta mal nurished in his gut areas muscles have tended to tighten him up but leave him with little fat.

Equipment/ Special Items: Equipped with a large duffel bag, found along the journey, Doku has procured rope, sheets, for making tents and keeping warm, stone home made tools, pots an pans, and a dull rusty pocket knife. Despite the already heavy load, he managed to carry a 5' x 5' metallic emblem, along with a shark toothe necklace, and an old air pilot bombers jacket, all memorabila from his Grandfather.

[Edited by AnimusAniKorSaxcian on Monday, August 14, 2006 1:34 PM]

Sway_Greenwitch
08/14/2006 6:09 PM


OOC: If it is alright i would like to join.

Hello Animus, welcome to the RPGC. :)

I hate to the the bearer of bad news, especially after you took the time to create a character for this thread.

I'm very sorry to say that this roleplay (Hawthorn House), is not active. I'm not sure if you noticed that the last post was dated in May of this year.

Unfortunately for all those interested, ByDaylight was not able to continue beyond his first post.

You obviously have an interest in FFRP and I strongly urge you to look at the other threads in the Free Form Roleplay Forums for another thread that might catch your interest.

See you out there!

~Sway~

Lunitari0
08/14/2006 6:14 PM

Hi. I don't mean to interupt either. Just wanted to tell you all that I find this concept interesting and will be keeping an eye on it. :)

AnimusAniKorSaxcian
08/15/2006 8:45 PM

Well than for teh heck of it I will continue and hopefuklly jump start it, if not it will be an interesting post and test of my abilities.

Sain_Beast
08/23/2006 7:33 PM

Here we go

Name: Chad Henderson
Age: 45
Height: 6'
Weight: 212 lbs
Ancestry: not known

Background: Not much is know about chad's past. What is known is that he was once a soldier, and used in some sort of program to push a person past the bounds of the human body. One day he awoke in an abandoned building in Georgia not knowing anything of who he was. He was eventually picked up by a fellow soldier who appeared to know him. The soldier told chad all he could. Which was basically his name, age, and what he had been apart of. He now wanders the country in search of the missing pieces of his past.

Appearence: Chad has a well formed tan from traveling, and as one would guess he is well built due to his training as a soldier. Because of the advanced training and experimentation on him he has somewhat enhanced agility, and endurance. He has long brown/grey-ish hair, and kind brown eyes. He also has a full beard that is almost snow white.

Equipment: Chad carries a backpack eith extra clothes and food for long trecks, as well as a sleeping bag. He carries a pocket knife as well as a combat knife. He normally wears jeans, boots, and whatever shirt is available to him.

Personality: Despite being a former soldier, Chad is not the least bit suspicious of people. He is very kind, and supportive to those who are around him. Some would say he is almost fatherly in his way with people. Maybe it has something to do with his past, he doesn't know. He does have the tendency to be very stern, and rough around the edges despite being as kind as he is.

[Edited by Sain_Beast on Wednesday, August 23, 2006 8:37 PM]

AnimusAniKorSaxcian
08/23/2006 10:35 PM

Welcome Chad, may I aks will you be one who has already resided in the house for a little, or will you be posting your arrival. Eitherway that is two rooms done, one for me, and one for you.

AnimusAniKorSaxcian
08/23/2006 11:07 PM

This is intended to be the "non-violent" low-conflict RP proposed in the Ideas forum. Currently, I've created three areas for interested players to work with: a house (including surrounding gardens and other areas), a nearby cave, and a small wooded valley up the road. The cave is rather small and so is not intended for exploration as much as it is intended to be put to some use. I've had some ideas for its use myself, but I'd like to leave it open right now for others to be creative with.

As for the house, you will see that the description is rather simple and leaves the details of the rooms open for now. I would like for each room to be claimed by a player. As the first 10 players create their characters, they will also be able to detail the interior of one bedroom that will be their room. Each bedroom is fifteen feet by ten feet, with a window facing the outside wall. The bedrooms can be designated as upstairs; Northwest, North East, South West, and South East; and Downstairs;Northwest, NorthEast, South West, South East, and Center North, and Center South

AREAS

1. A 10 bedroom Inn type house

This house is solidly constructed with logs. The main room features an old hardwood floor, and the kitchen floor is covered with stone tiles. The ceilings are ten feet high.

The entrance is in the East and opens up to a large living space. To the West of this living space, on the North and South Sides (Including upstairs), are the bedrooms, 3 on each side Down Stairs, and Two on each side upstairs. Further West, the house empties into a smaller living area, with a spacious kitchen to the South. A back door located at the western side of the North wall leads to a path outside, which forks to travel a short distance to the North West as well as more extensively to the North east. While the stub path to the North West leads to an outhouse, the main track curves to travel parallel to the North side of the house, then heading north. East of this path are seven vegetable garden plots, five feet by five feet each.* Small grass and mulch paths run grid-like between garden plots. Three plots of herbs grow to the NorthWest of the house, West of the Vegitable Gardens, and the main path winds the North Eastern corner to lead back to the front door. Several ancient, gnarly, winding hawthorn trees stand in the front and side yards (south and East of the house), and a stand of huckleberry bushes are rooted in the southwest yard. The west yard is currently wild with hemlock, grasses, ivy, dandelions, and red clover. A large golden willow stands beyond this wild tangle, next to a small stream that flows southward, past teh basalt cave, and eventually turning East and flowing down the large small valley, comprised of a lush series of wetlands.

To the East of the house rises a hill, cresting at about fifty feet high. The hill is topped with grass, shrubby pines, and hawthorn, as well stands of red clover and huckleberry.
Many young apple trees have also been planted on this heath within recent years.

The Main Road swerves parallel with the east side of the house.

*vegetables in garden: onion, tomatoes, corn, squash, garlic, broccoli, lettuce

2. Basalt cave

About 500 feet to the South West of the house, a gradual hill of basalt rises up about 150 feet. Formed from lava flow, the basalt hill features an unusual cave at its base. As the lava flowed, it covered over the corpse of a prehistoric rhinoceros. The lava flow stopped at the rhinos shoulders. As the lava cooled and the rhino decomposed, an exact cast of the animals body (from the shoulders down) was left, creating a cave ten feet high at its highest point, fifteen feet wide, and twenty-five feet long. A person enters through the shoulders to find herself looking around at a perfect mold of the prehistoric rhinoceros.

3. River Valley

About 1500 yards South of the house, the river branches into a small yet lush valley, becoming a sorta boundry to the Hawthorne Estates Venturing Line. Alive with Wild Life, and Rich in aquatic life.


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The story is set in a resource-depleted future, where the United States has fractured. The house described above is located in a remote area of the Pacific Northwest.It is a lone house far from other civilization, yet still can come into contact with them if need be.

I will try to have a map possibly made yet I am experimenting. Until that time, you may want to soak in the directions, or reserve a room in the house. Feel free to send me a message as well if you want to work on a building or a surrounding--This may lead to the start of a new settlement, so houses will be a viable thing to start upon coming.


This is a Revised Version of the creators message. I have added a location and changed the directions.
Thanks, and I hope this is an enjoyable idea/setting for some!

Sain_Beast
08/24/2006 1:28 PM

I'll be a new arrival to this wonderful place.

sirjustin
09/05/2006 5:39 PM

ooc: I was wandering if I could stay at the house and progresivly build a small cottage not to far away. At the same time perform my dutys and service to you as well creating a better sence for my char. please get back to me on this so i can proceed on my entering of the scene

AnimusAniKorSaxcian
09/06/2006 12:15 PM

Of course yet give it time. Let us all get settled first and maybe get new members.Working with the one house is sufficient for this time being.

sirjustin
09/06/2006 1:11 PM

ic After being rushed to my new room in the house I looked around seeing a small desk and a medium size bed that had white sheet's and a light blue blanket. Thinking to himself 'this is the begining of a whole new life for me. I better make the best of it' and with a sigh of relieff he set out exploring the house. Shuting the bedroom door behind him, he began walking toward's the kitchen seeing picture's of visitor's and adventurer's on the wall as he walked down the hallway. He came apon a bathroom on his left in witch he then entered and began to look at himself in the mirror.

Seeing that he had a small amount of facial hair growing he began to shave as he turned the water on in the sink and cleaned up the mess behind him. 'these peaple sure are frendly, i just hope i can pay them back for there kindness' telling himself in a low voice. Now finished shaving he rubed his face with his right hand and 'winked' to himself. Washing his hand's to prepare for supper, He grabed a bar of soap and started to rub rather hard. 'There we go' telling himself as he dryed his hands on a towel.

Finished cleaning up he walked towards the kitchen, and started to whistle as he did so.

[Edited by sirjustin on Friday, September 8, 2006 10:58 PM]

AnimusAniKorSaxcian
09/07/2006 1:01 PM

sirJustin I believe you are missing a few thing about RPG consortium.

Each RP has two sections, one consisting of all OOC stuff and the other the actual game play. Before you start an RP, you should read into the OOC board part and post your Character sheet if asked. Next you put your IC post in the IC area where the other IC posts are. SO this one is in the wrong spot. Now on storyline, Hold off on chopping the tree, I suggest you begin getting washed up and heading for dinner instead, the chopping can come for your next poste.

The RPG Consortium - http://www.rpgconsortium.com