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TOPIC: Hackmaster

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Nix
Hackmaster

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Saturday November 26, 2011 11:36 PM
Ah, Hackmaster. The game that destroyed any chances I had of normalcy. Or ever being able to use basic crit and fumble methods. My group recently began to play again after 5 or so years, during which we hopped between a half dozen other games, and I realize now that any Fantasy game the group played never measured up. We played 3 editions of D&D, a bit of Warhammer, some Fading Suns, Shadowrun, Anima, and others I can't remember the names of and yet, by the end of the first Hackmaster session, all the "old hands" were smiling and laughing and carrying on in a manner that had been lost to us for quite some time.

--Whoops, outta time...will finish later-

Coming off a session yesterday has really hammered home the different atmosphere the group has while playing Hackmaster. Normally our group is pretty laid-back while playing, but we generally try to keep the story going and maintain a "serious" game. Yesterday's session turned into a pretty good example of me losing control.

The guys had escorted a merchant's cart to a nearby town and were anxious to get back "home" and get paid. I decided to delay them in order to run a little dungeon I'd created for grins. They completed the dungeon no problem, but still were stuck a days walk from "home" due to a disagreement over proper payment for the merchant's goods. The three "old hands" decided that the best way to expedite the return trip was to "lean" on the buyer. What happened next was...bad. For me.

My brother, playing a half-orc berserker/cleric, challenged the old man to a drinking contest, meanwhile the battlemage decided to utilize his unlock cantrip on the various rooms in the inn. My brother easily beat the poor man in drinking and, though firmly in the "sloshed category", dragged the guy to his room where the battlemage was digging through the man's stuff. Their findings unsatisfactory, they then roused the drunk and questioned him as best they could. After a rather drunken exchange, the group headed out to the stables and relieved the man of a large wooden box full of round metal "coins". Taking this as loot, they returned to the merchant and convinced him to leave.

Once "home" they turned the loot into gold and hoped for some fat EPs. The individual take from an escort mission that lasted two sessions: 181 EPs and 120Gp. All in all, about as good a victory for the GM as could be expected when no PCs died.

[[Edited by Nix on Tuesday November 29, 2011 12:32 AM]]
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 Message #340442
TheShadowlord
RE: Hackmaster

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Monday November 28, 2011 2:15 PM
I never tried it. probably because I couldn't take it seriously enough to actually try it, what with it being the KOTD version(parody) of D&D.
Kind of like the Warhamster rpg (fun to read through the books, but you can't play it).
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I feel happy...I feel happy!

"I contend that we are both atheists. I just believe in one fewer god than you do. When you understand why you dismiss all the other possible gods, you will understand why I dismiss yours."
- Stephen Roberts
 Message #340443 - This was a reply to message #340442
Nix
RE: Hackmaster

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Tuesday November 29, 2011 12:41 AM
Hackmaster is really quite playable if you can get the hang of the AD&D rules. It is rather daunting to see at first, what with 60 pages of Magic-User spells and a critical hit table that spans two full pages in a pretty tall and wide book, but once you get the hang of having 10 segments per combat round and the fact that rolling vs skills means trying to get below X amount the game flows pretty well.

True, the game is rather silly. Hell, there's an STD that literally sets the unfortunate soul on fire. Still, for any group that likes to have lots of options for characters and a willingness to get into the spirit of the game, its worth giving a shot.

Erg...I sound like a Sales Rep...
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alto_pendragon
RE: Hackmaster
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Wednesday January 4, 2012 12:40 AM
Options can be good or bad, it really just depends on your group. More experienced players are usually better when given lots of options. They have an idea in their mind already and won't be sidetracked by every bit of shiny.

New players get bogged down trying to figure out what is going on.
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Nix
RE: Hackmaster

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Friday January 6, 2012 11:35 PM
QUOTED  More experienced players are usually better when given lots of options. They have an idea in their mind already and won't be sidetracked by every bit of shiny.


You clearly have never met my group. The majority of us (all but one) have 10+ years at the table. And they still drool over shinies. And not so shinies. And large bronze brassiers that they hijack from the statue of a demon-god to sell for a few gold pieces...
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My gaming groups new motto: Wet the Sock! (Not as dirty as it sounds)
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alto_pendragon
RE: Hackmaster
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Sunday January 8, 2012 2:10 AM
Yes, but more experienced players are better at sorting through all of the stuff and still coming out with a consistent character, when they have a plan. There are still the random characters where people throw in whatever they can get.
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Nix
RE: Hackmaster

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Tuesday January 31, 2012 1:51 AM
Well, my players have done it again. As if the mage's vendetta against all halflings wasn't enough, now my cleric/berserker has delusions of grandeur and fancies himself lord of the undead. While he was stymied many sessions ago by the fateful decision to send his zombies cross-country alone, he sprung back yesterday and now commands the service of a couple of screaming skeletons. mere minutes after taking command of them, he instructed one to dip its hand in a pool of water they found. This pool is a magic pool that sends those who enter it a hundred miles away, and since skeletons are not known for their super-human tendon strength he now has a pet named stumpy.

One of these days, I will kill the party.
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TheShadowlord
RE: Hackmaster

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Tuesday January 31, 2012 2:43 PM
Killing the party isn't the problem. Setting the stage so they kill themselves is the real trick. This is easier with some groups than others.

But if you think you have weird players, in my new campaign one of the characters is a temple prostitue. I can only imagine what sort of situations that will lead to.
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I feel happy...I feel happy!

"I contend that we are both atheists. I just believe in one fewer god than you do. When you understand why you dismiss all the other possible gods, you will understand why I dismiss yours."
- Stephen Roberts
 Message #340655 - This was a reply to message #340651
Nix
RE: Hackmaster

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Thursday February 2, 2012 1:18 AM
QUOTED  But if you think you have weird players, in my new campaign one of the characters is a temple prostitue. I can only imagine what sort of situations that will lead to.


I think you win. Especially if the character happens to be a half-orc.
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TheShadowlord
RE: Hackmaster

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Thursday February 2, 2012 9:45 PM
Nope, plain old high-Charisma human, fortunately.
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I feel happy...I feel happy!

"I contend that we are both atheists. I just believe in one fewer god than you do. When you understand why you dismiss all the other possible gods, you will understand why I dismiss yours."
- Stephen Roberts
 Message #340664 - This was a reply to message #340660

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