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Relics & Rituals: Excalibur

Written by Damien


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Appendix I: Tournaments
This short appendix details tournaments and all things associated with them. Included are discussions on running a tournament, some light rules for tournaments, and the different types of games to be found in a fantasy-world Medieval tournament. It's a brief chapter, and it would have been nice to see a bit more in the way of specific rules for certain games. But given that most of it comes down to beating your opponents senseless in some fashion -- it really doesn't matter much. Overall it's still a good chapter, and necessary if you plan to make the courtley games a part of your setting.


Appendix II: New Monsters
What genre sourcebook (or any other d20 book, for that matter) would be complete without new monsters? The Belle Dame, Frothing Fury, Hounds of Sir Du' Glouse, Invisible Knights, Nature Spirit, Questing Beast, and Wyrms. Most of the creatures are pretty standard, and nothing to write home about. But the 'Wyrms' entry is just what many gamers have been waiting for. These dragons are true dragons of myth. They are not intelligent. They do not use magic. They're true dragons of lore - evil beasts of carnage and death -- as it should be! This entry alone makes the chapter worthwhile, not to mention helping to make this book a real winner.


So is it worth it?

For the gamer interested in Arthurian-themed games; absolutely! I've seen a fair amount of Arthurian-themed gaming books, and this is by far the best. It's infinitely modifiable according to your tastes, but it can also be played with all the information in the book, if that's what you want. And best of all, it's immediately useful for a fantasy game, which many Arthurian-themed games are not (as they usually assume you should just play with humans and almost no monsters, if any).

For those gamers not interested in Arthurian-themed games; well clearly it's not the best choice. But for those of you without an Arthurian inclination, but who do have some extra cash -- non-Arthurian games can benefit from this book. The Knight base class, the new non-intelligent Dragons, the new feats, the rules for honour, and the new skill uses all add up to a book that's worth the money, even if you don't plan to use it for its primary intention.

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