Mercenary Infiltrator Specialist
You always had a talent to sneak on others and scare them, and you could go in and out of many places without people noticing you. As a teenager, you enjoyed sneaking in to parties you had not been invited to. You blended in well with the crowd, which made you difficult to find. You could always sneak out of your house, or school with no problems, and with nobody finding out.
You grew up enjoying this, and figured out that the military or even the mega corporations could use someone with your talents. You joined the military in your home planet and went to Intelligence Training School where you learned all the tricks of the trade, you even graduated with honors, and became a specialist with your government. This lasted until the empire took over your planet and you were not needed anymore. Lucky for you, all records of your training were deleted before the empire got to them. You joined the company in order to keep on doing what you enjoy the most - infiltrating places and getting the job done.
Personality: You are a naturally friendly person with a sense of humor. People in your team know that you are reliable and dependable. You are good with a blaster, and you are good at hand to hand combat. You know how to bypass security systems. In the field you are always ahead of the team, scouting and clearing the way for them. When the team needs to get inside without detection, you know where to find the back doors and the easiest way in.
Objectives: To retire from the team, become a freelance operative, and eventually become an instructor for the rebel alliance or any intergalactic government.
Quote: "The coast is clear you can move in."
Connection to Other Characters: You know your squad or team. You know a dealer who can get you electronic gadgets at a good price, a black market dealer, a diplomat, and a smuggler.
- Dexterity ( 4D): Blaster 5D ( S - Blaster Pistol 6D, Blaster Rifle 6D), Brawling Parry, Dodge 5D, Melee Combat (S - Knife), Melee Parry, Running
- Knowledge ( 3D): Alien Species, Bureaucracy, Streetwise, Survival 4D, Willpower 4D
- Mechanical ( 3D): Communications, Ground Vehicle Operation, Space Transports
- Perception ( 3D): Con, Hide, Persuasion, Search, Sneak 4D
- Strength ( 3D): Climbing/Jumping, Stamina, Swimming
- Technical ( 2D): First Aid, Security 3D
Blaster Pistol (Dmg 4D), Blaster Rifle (Dmg 5D), Blast Helmet, Blast Vest, Comlink, Grenades (4), Electronic Lock Picks(+2 to bypass electronic locks), Knife, Breath Mask, Medpac, Macrobinoculars. Thermal Detonator (2)